[Mesa-dev] [PATCH 1/2] intel/blorp: Support clearing L8_UNORM_SRGB surfaces
Jason Ekstrand
jason at jlekstrand.net
Mon Sep 11 15:51:54 UTC 2017
Vulkan needs to be able to clear any texture you can create. We want to
add support for VK_FORMAT_R8_SRGB and we need to use L8_UNORM_SRGB to do
that so we need to be able to clear it.
---
src/intel/blorp/blorp_clear.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c
index 0feebef..94eba7b 100644
--- a/src/intel/blorp/blorp_clear.c
+++ b/src/intel/blorp/blorp_clear.c
@@ -25,6 +25,7 @@
#include "main/macros.h" /* Needed for MAX3 and MAX2 for format_rgb9e5 */
#include "util/format_rgb9e5.h"
+#include "util/format_srgb.h"
#include "blorp_priv.h"
#include "compiler/brw_eu_defines.h"
@@ -382,6 +383,9 @@ blorp_clear(struct blorp_batch *batch,
if (format == ISL_FORMAT_R9G9B9E5_SHAREDEXP) {
clear_color.u32[0] = float3_to_rgb9e5(clear_color.f32);
format = ISL_FORMAT_R32_UINT;
+ } else if (format == ISL_FORMAT_L8_UNORM_SRGB) {
+ clear_color.f32[0] = util_format_linear_to_srgb_float(clear_color.f32[0]);
+ format = ISL_FORMAT_R8_UNORM;
} else if (format == ISL_FORMAT_A4B4G4R4_UNORM) {
/* Broadwell and earlier cannot render to this format so we need to work
* around it by swapping the colors around and using B4G4R4A4 instead.
--
2.5.0.400.gff86faf
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