[Mesa-dev] [PATCH 2/2] anv: Advertise support VK_FORMAT_R8_SRGB
Jason Ekstrand
jason at jlekstrand.net
Mon Sep 11 15:51:55 UTC 2017
Unreal Engine 4 seems to really like this format for some reason. We
don't technically have the hardware format but we do have L8_SRGB. It's
easy enough to fake with that and a swizzle.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
---
src/intel/vulkan/anv_formats.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/intel/vulkan/anv_formats.c b/src/intel/vulkan/anv_formats.c
index eead1aa..ed7b37e 100644
--- a/src/intel/vulkan/anv_formats.c
+++ b/src/intel/vulkan/anv_formats.c
@@ -74,7 +74,8 @@ static const struct anv_format anv_formats[] = {
fmt(VK_FORMAT_R8_SSCALED, ISL_FORMAT_R8_SSCALED),
fmt(VK_FORMAT_R8_UINT, ISL_FORMAT_R8_UINT),
fmt(VK_FORMAT_R8_SINT, ISL_FORMAT_R8_SINT),
- fmt(VK_FORMAT_R8_SRGB, ISL_FORMAT_UNSUPPORTED),
+ swiz_fmt(VK_FORMAT_R8_SRGB, ISL_FORMAT_L8_UNORM_SRGB,
+ _ISL_SWIZZLE(RED, ZERO, ZERO, ONE)),
fmt(VK_FORMAT_R8G8_UNORM, ISL_FORMAT_R8G8_UNORM),
fmt(VK_FORMAT_R8G8_SNORM, ISL_FORMAT_R8G8_SNORM),
fmt(VK_FORMAT_R8G8_USCALED, ISL_FORMAT_R8G8_USCALED),
--
2.5.0.400.gff86faf
More information about the mesa-dev
mailing list