[Mesa-dev] [Bug 101747] Steam-Game Turmoil, Segfault on start

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 15 10:04:48 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=101747

--- Comment #7 from John <john.ettedgui at gmail.com> ---
Oh I see, that makes sense. 
Thank you for the easy explanation!

Should we stick with the R600_DEBUG var or is there something only for the
threading compilation? I've tried multithread_glsl_compiler, GALLIUM_THREAD and
mesa_glthread but none changed anything.

Is this an issue in the YoYo engine or in radeonsi?
The game in question does not require high performance so the current
workaround is good enough, I'm just curious.
Thank you for the quick replies!

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