[Mesa-dev] [PATCH 14/15] anv: enable multiple planes per image/imageView
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Tue Sep 19 14:39:37 UTC 2017
On 16/09/17 00:06, Jason Ekstrand wrote:
>
>
> On Fri, Sep 15, 2017 at 7:11 AM, Lionel Landwerlin
> <lionel.g.landwerlin at intel.com <mailto:lionel.g.landwerlin at intel.com>>
> wrote:
>
> This change introduce the concept of planes for image & views. It
> matches the planes available in new formats.
>
> We also refactor depth & stencil support through the usage of planes
> for the sake of uniformity. In the backend (genX_cmd_buffer.c) we have
> to take some care though with regard to auxilliary surfaces.
> Multiplanar color buffers can have multiple auxilliary surfaces but
> depth & stencil share the same HiZ one (only store in the depth
> plane).
>
>
> Not really. HiZ has nothing to do with stencil, it's just for depth
> compression. I think, in principal, I like splitting things out into
> a plane array better. I never did like the way we special-cased
> depth+stencil.
Oh, maybe I dreamed that...
Isn't there a requirement to put the depth & stencil into the same
buffer? Or were we just doing that to same some space?
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