[Mesa-dev] [PATCH] svga: add missing PIPE_SHADER_CAP_INT64_ATOMICS switch cases

Roland Scheidegger sroland at vmware.com
Wed Sep 27 00:07:05 UTC 2017


Am 27.09.2017 um 01:03 schrieb Brian Paul:
> Silences a compiler warning.
> ---
>  src/gallium/drivers/svga/svga_screen.c | 2 ++
>  1 file changed, 2 insertions(+)
> 
> diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
> index 16e350c..4cf12c5 100644
> --- a/src/gallium/drivers/svga/svga_screen.c
> +++ b/src/gallium/drivers/svga/svga_screen.c
> @@ -583,6 +583,7 @@ vgpu9_get_shader_param(struct pipe_screen *screen,
>           return 1;
>        case PIPE_SHADER_CAP_SUBROUTINES:
>           return 0;
> +      case PIPE_SHADER_CAP_INT64_ATOMICS:
>        case PIPE_SHADER_CAP_INTEGERS:
>           return 0;
>        case PIPE_SHADER_CAP_FP16:
> @@ -699,6 +700,7 @@ vgpu10_get_shader_param(struct pipe_screen *screen,
>     case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
>     case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
>     case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
> +   case PIPE_SHADER_CAP_INT64_ATOMICS:
>        return 0;
>     case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
>        return 32;
> 

Reviewed-by: Roland Scheidegger <sroland at vmware.com>


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