[Mesa-dev] [PATCH] gallium/u_tests: test sync_file fences
Marek Olšák
maraeo at gmail.com
Fri Sep 29 12:26:47 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
This should be sufficient for testing all kernel/libdrm/radeonsi codepaths
that are used by radeonsi.
---
src/gallium/auxiliary/util/u_tests.c | 101 +++++++++++++++++++++++++++++++++++
1 file changed, 101 insertions(+)
diff --git a/src/gallium/auxiliary/util/u_tests.c b/src/gallium/auxiliary/util/u_tests.c
index 60e77b2..2e931c0 100644
--- a/src/gallium/auxiliary/util/u_tests.c
+++ b/src/gallium/auxiliary/util/u_tests.c
@@ -483,30 +483,131 @@ null_fragment_shader(struct pipe_context *ctx)
/* Cleanup. */
cso_destroy_context(cso);
ctx->delete_vs_state(ctx, vs);
ctx->destroy_query(ctx, query);
pipe_resource_reference(&cb, NULL);
/* Check PRIMITIVES_GENERATED. */
util_report_result(qresult.u64 == 2);
}
+#ifdef PIPE_OS_LINUX
+#include <libsync.h>
+#else
+#define sync_merge(str, fd1, fd2) (-1)
+#define sync_wait(fd, timeout) (-1)
+#endif
+
+static void
+test_sync_file_fences(struct pipe_context *ctx)
+{
+ struct pipe_screen *screen = ctx->screen;
+ bool pass = true;
+
+ if (!screen->get_param(screen, PIPE_CAP_NATIVE_FENCE_FD))
+ return;
+
+ struct cso_context *cso = cso_create_context(ctx, 0);
+ struct pipe_resource *buf =
+ pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 1024 * 1024);
+ struct pipe_resource *tex =
+ util_create_texture2d(screen, 4096, 1024, PIPE_FORMAT_R8_UNORM);
+ struct pipe_fence_handle *buf_fence = NULL, *tex_fence = NULL;
+
+ /* Run 2 clears, get fencess. */
+ uint32_t value = 0;
+ ctx->clear_buffer(ctx, buf, 0, buf->width0, &value, sizeof(value));
+ ctx->flush(ctx, &buf_fence, PIPE_FLUSH_FENCE_FD);
+
+ struct pipe_box box;
+ u_box_2d(0, 0, tex->width0, tex->height0, &box);
+ ctx->clear_texture(ctx, tex, 0, &box, &value);
+ ctx->flush(ctx, &tex_fence, PIPE_FLUSH_FENCE_FD);
+ pass = pass && buf_fence && tex_fence;
+
+ /* Export fences. */
+ int buf_fd = screen->fence_get_fd(screen, buf_fence);
+ int tex_fd = screen->fence_get_fd(screen, tex_fence);
+ pass = pass && buf_fd >= 0 && tex_fd >= 0;
+
+ /* Merge fences. */
+ int merged_fd = sync_merge("test", buf_fd, tex_fd);
+ pass = pass && merged_fd >= 0;
+
+ /* (Re)import all fences. */
+ struct pipe_fence_handle *re_buf_fence = NULL, *re_tex_fence = NULL;
+ struct pipe_fence_handle *merged_fence = NULL;
+ ctx->create_fence_fd(ctx, &re_buf_fence, buf_fd);
+ ctx->create_fence_fd(ctx, &re_tex_fence, tex_fd);
+ ctx->create_fence_fd(ctx, &merged_fence, merged_fd);
+ pass = pass && re_buf_fence && re_tex_fence && merged_fence;
+
+ /* Run another clear after waiting for everything. */
+ struct pipe_fence_handle *final_fence = NULL;
+ ctx->fence_server_sync(ctx, merged_fence);
+ value = 0xff;
+ ctx->clear_buffer(ctx, buf, 0, buf->width0, &value, sizeof(value));
+ ctx->flush(ctx, &final_fence, PIPE_FLUSH_FENCE_FD);
+ pass = pass && final_fence;
+
+ /* Wait for the last fence. */
+ int final_fd = screen->fence_get_fd(screen, final_fence);
+ pass = pass && final_fd >= 0;
+ pass = pass && sync_wait(final_fd, -1) == 0;
+
+ /* Check that all fences are signalled. */
+ pass = pass && sync_wait(buf_fd, 0) == 0;
+ pass = pass && sync_wait(tex_fd, 0) == 0;
+ pass = pass && sync_wait(merged_fd, 0) == 0;
+
+ pass = pass && screen->fence_finish(screen, NULL, buf_fence, 0);
+ pass = pass && screen->fence_finish(screen, NULL, tex_fence, 0);
+ pass = pass && screen->fence_finish(screen, NULL, re_buf_fence, 0);
+ pass = pass && screen->fence_finish(screen, NULL, re_tex_fence, 0);
+ pass = pass && screen->fence_finish(screen, NULL, merged_fence, 0);
+ pass = pass && screen->fence_finish(screen, NULL, final_fence, 0);
+
+ /* Cleanup. */
+ if (buf_fd >= 0)
+ close(buf_fd);
+ if (tex_fd >= 0)
+ close(tex_fd);
+ if (merged_fd >= 0)
+ close(merged_fd);
+ if (final_fd >= 0)
+ close(final_fd);
+
+ screen->fence_reference(screen, &buf_fence, NULL);
+ screen->fence_reference(screen, &tex_fence, NULL);
+ screen->fence_reference(screen, &re_buf_fence, NULL);
+ screen->fence_reference(screen, &re_tex_fence, NULL);
+ screen->fence_reference(screen, &merged_fence, NULL);
+ screen->fence_reference(screen, &final_fence, NULL);
+
+ cso_destroy_context(cso);
+ pipe_resource_reference(&buf, NULL);
+ pipe_resource_reference(&tex, NULL);
+
+ util_report_result(pass);
+}
+
/**
* Run all tests. This should be run with a clean context after
* context_create.
*/
void
util_run_tests(struct pipe_screen *screen)
{
struct pipe_context *ctx = screen->context_create(screen, NULL, 0);
null_fragment_shader(ctx);
tgsi_vs_window_space_position(ctx);
null_sampler_view(ctx, TGSI_TEXTURE_2D);
null_sampler_view(ctx, TGSI_TEXTURE_BUFFER);
util_test_constant_buffer(ctx, NULL);
+ test_sync_file_fences(ctx);
ctx->destroy(ctx);
puts("Done. Exiting..");
exit(0);
}
--
2.7.4
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