[Mesa-dev] [Bug 105807] [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Apr 12 01:54:05 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105807
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #17 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Thanks again for the report and for bisecting.
Fixed by:
commit c7e3d31b0b5f22299a6bd72655502ce8427b40bf
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Thu Apr 12 09:23:02 2018 +1000
glsl: fix compat shaders in GLSL 1.40
The compatibility and core tokens were not added until GLSL 1.50,
for GLSL 1.40 just assume all shaders built with a compat profile
are compat shaders.
Fixes rendering issues in Dawn of War II on radeonsi which has
enabled OpenGL 3.1 compat support.
Fixes: a0c8b49284ef "mesa: enable OpenGL 3.1 with ARB_compatibility"
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105807
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