[Mesa-dev] [Mesa-stable] [PATCH] mesa: call DrawBuffer(s) driver hook in update_framebuffer for windows-system FB

Timothy Arceri tarceri at itsqueeze.com
Fri Apr 13 11:43:26 UTC 2018



On 02/02/17 10:58, Brian Paul wrote:
> On 01/20/2017 07:18 AM, Manolova, Plamena wrote:
>> This looks good to me :)
>> Reviewed-by: Plamena Manolova <plamena.manolova at intel.com
>> <mailto:plamena.manolova at intel.com>>
>>
>> On Fri, Jan 20, 2017 at 9:38 AM, Boyan Ding <boyan.j.ding at gmail.com
>> <mailto:boyan.j.ding at gmail.com>> wrote:
>>
>>     When draw buffers are changed on a bound framebuffer, 
>> DrawBuffer(s) hook
>>     should be called. However, it is missing in update_framebuffer with
>>     window-system framebuffer, in which FB's draw buffer state should 
>> match
>>     context state, potentially resulting in a change.
>>
>>     Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99116
>>     
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__bugs.freedesktop.org_show-5Fbug.cgi-3Fid-3D99116&d=DwMFaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=2GGgfjdsGMbJ2pASP3bJmF1nMiMrJOccqZRrDIWqBOs&s=gFMFh5kphG6qUCsOIbyrliSjbX9cw3WsydU46OcuE14&e=> 
>>
>>     Signed-off-by: Boyan Ding <boyan.j.ding at gmail.com
>>     <mailto:boyan.j.ding at gmail.com>>
>>     ---
>>       src/mesa/main/framebuffer.c | 10 ++++++++++
>>       1 file changed, 10 insertions(+)
>>
>>     diff --git a/src/mesa/main/framebuffer.c 
>> b/src/mesa/main/framebuffer.c
>>     index c06130dc8d..55a6d5c004 100644
>>     --- a/src/mesa/main/framebuffer.c
>>     +++ b/src/mesa/main/framebuffer.c
>>     @@ -670,6 +670,16 @@ update_framebuffer(struct gl_context *ctx,
>>     struct gl_framebuffer *fb)
>>             if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
>>                _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
>>                                  ctx->Color.DrawBuffer, NULL);
>>     +
>>     +         /* Call device driver function if fb is the bound draw
>>     buffer. */
>>     +         if (fb == ctx->DrawBuffer) {
>>     +            if (ctx->Driver.DrawBuffers) {
>>     +               ctx->Driver.DrawBuffers(ctx, 
>> ctx->Const.MaxDrawBuffers,
>>     +                                      ctx->Color.DrawBuffer);
>>     +            } else if (ctx->Driver.DrawBuffer) {
>>     +               ctx->Driver.DrawBuffer(ctx, 
>> ctx->Color.DrawBuffer[0]);
>>     +            }
>>     +         }
>>             }
>>          }
>>          else {
> 
> This makes three places in the code where we call 
> ctx->Driver.DrawBuffers() or ctx->Driver.DrawBuffer() like this.  I 
> think some refactoring would be good.
> 
> Perhaps these calls can go into _mesa_drawbuffers().  I'll try to look 
> into that in a few days.

Hi Brain, are you happy if we push this in the meantime? It seems to 
impact a number of apps running on Wine?

> 
> -Brian
> 
> 
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