[Mesa-dev] [Mesa-stable] [PATCH] mesa: call DrawBuffer(s) driver hook in update_framebuffer for windows-system FB

Brian Paul brianp at vmware.com
Fri Apr 13 14:17:22 UTC 2018


On 04/13/2018 05:43 AM, Timothy Arceri wrote:
> 
> 
> On 02/02/17 10:58, Brian Paul wrote:
>> On 01/20/2017 07:18 AM, Manolova, Plamena wrote:
>>> This looks good to me :)
>>> Reviewed-by: Plamena Manolova <plamena.manolova at intel.com
>>> <mailto:plamena.manolova at intel.com>>
>>>
>>> On Fri, Jan 20, 2017 at 9:38 AM, Boyan Ding <boyan.j.ding at gmail.com
>>> <mailto:boyan.j.ding at gmail.com>> wrote:
>>>
>>>     When draw buffers are changed on a bound framebuffer, 
>>> DrawBuffer(s) hook
>>>     should be called. However, it is missing in update_framebuffer with
>>>     window-system framebuffer, in which FB's draw buffer state should 
>>> match
>>>     context state, potentially resulting in a change.
>>>
>>>     Bugzilla: 
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__bugs.freedesktop.org_show-5Fbug.cgi-3Fid-3D99116&d=DwIDaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=RuLO-5nWOnGpux5W2eCSq_dg2uX8l5i15Ukj83SUjuo&s=561CkiJD4E9v5MalkqxqM7tUtPNTXyKaGSfxK5L42DA&e= 
>>>
>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__bugs.freedesktop.org_show-5Fbug.cgi-3Fid-3D99116&d=DwMFaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=2GGgfjdsGMbJ2pASP3bJmF1nMiMrJOccqZRrDIWqBOs&s=gFMFh5kphG6qUCsOIbyrliSjbX9cw3WsydU46OcuE14&e=> 
>>>
>>>     Signed-off-by: Boyan Ding <boyan.j.ding at gmail.com
>>>     <mailto:boyan.j.ding at gmail.com>>
>>>     ---
>>>       src/mesa/main/framebuffer.c | 10 ++++++++++
>>>       1 file changed, 10 insertions(+)
>>>
>>>     diff --git a/src/mesa/main/framebuffer.c 
>>> b/src/mesa/main/framebuffer.c
>>>     index c06130dc8d..55a6d5c004 100644
>>>     --- a/src/mesa/main/framebuffer.c
>>>     +++ b/src/mesa/main/framebuffer.c
>>>     @@ -670,6 +670,16 @@ update_framebuffer(struct gl_context *ctx,
>>>     struct gl_framebuffer *fb)
>>>             if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
>>>                _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
>>>                                  ctx->Color.DrawBuffer, NULL);
>>>     +
>>>     +         /* Call device driver function if fb is the bound draw
>>>     buffer. */
>>>     +         if (fb == ctx->DrawBuffer) {
>>>     +            if (ctx->Driver.DrawBuffers) {
>>>     +               ctx->Driver.DrawBuffers(ctx, 
>>> ctx->Const.MaxDrawBuffers,
>>>     +                                      ctx->Color.DrawBuffer);
>>>     +            } else if (ctx->Driver.DrawBuffer) {
>>>     +               ctx->Driver.DrawBuffer(ctx, 
>>> ctx->Color.DrawBuffer[0]);
>>>     +            }
>>>     +         }
>>>             }
>>>          }
>>>          else {
>>
>> This makes three places in the code where we call 
>> ctx->Driver.DrawBuffers() or ctx->Driver.DrawBuffer() like this.  I 
>> think some refactoring would be good.
>>
>> Perhaps these calls can go into _mesa_drawbuffers().  I'll try to look 
>> into that in a few days.
> 
> Hi Brain, are you happy if we push this in the meantime? It seems to 
> impact a number of apps running on Wine?

I don't have time to look at it myself right now.  So if it looks good 
to you and you can check it in, go for it.

Thanks.

-Brian


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