[Mesa-dev] [Bug 106052] shader-db crashes when running piglit shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Apr 15 10:25:32 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106052

--- Comment #8 from ben at besd.de <ben at besd.de> ---
seems NIR has specific crashes too


 => CRASHED <= while processing these shaders:

    shaders/piglit/da1588b9fd1ec5009a02ff9ee244f11923d32855_3.shader_test

[require]
GLSL >= 1.10

[vertex shader]
#version 110
#if __VERSION__ >= 130
in vec4 piglit_vertex;
#else
attribute vec4 piglit_vertex;
#endif
void main() { gl_Position = piglit_vertex; }


[fragment shader]
#version 110
uniform float id;
void main()
{
        ivec4 test = ivec4(0, 1, 0, 0);
        vec4 test2 = vec4(0.0, 1.0, 0.0, 0.0);
        int index = int(id);
        float col = test2[test[index]];
        gl_FragColor = vec4(col);
}

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20180415/b52498b6/attachment-0001.html>


More information about the mesa-dev mailing list