[Mesa-dev] [PATCH 4/5] compiler/nir: Add conditional lowering for gl_BaseVertex

Antia Puentes apuentes at igalia.com
Sat Apr 28 12:09:21 UTC 2018


---
 src/compiler/nir/nir.h                     |  6 ++++++
 src/compiler/nir/nir_lower_system_values.c | 15 +++++++++++++++
 2 files changed, 21 insertions(+)

diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index f3326e6df94..1b1dd4dd31b 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1933,6 +1933,12 @@ typedef struct nir_shader_compiler_options {
    /* Indicates that the driver only has zero-based vertex id */
    bool vertex_id_zero_based;
 
+   /**
+    * If enabled, gl_BaseVertex will be lowered as:
+    * is_indexed_draw (~0/0) & firstvertex
+    */
+   bool lower_base_vertex;
+
    bool lower_cs_local_index_from_id;
 
    bool lower_device_index_to_zero;
diff --git a/src/compiler/nir/nir_lower_system_values.c b/src/compiler/nir/nir_lower_system_values.c
index 47709e9887b..487da042620 100644
--- a/src/compiler/nir/nir_lower_system_values.c
+++ b/src/compiler/nir/nir_lower_system_values.c
@@ -121,6 +121,21 @@ convert_block(nir_block *block, nir_builder *b)
          }
          break;
 
+      case SYSTEM_VALUE_BASE_VERTEX:
+         /**
+          * From the OpenGL 4.6 (11.1.3.9 Shader Inputs) specification:
+          *
+          * "gl_BaseVertex holds the integer value passed to the baseVertex
+          * parameter to the command that resulted in the current shader
+          * invocation. In the case where the command has no baseVertex
+          * parameter, the value of gl_BaseVertex is zero."
+          */
+         if (b->shader->options->lower_base_vertex)
+            sysval = nir_iand(b,
+                              nir_load_is_indexed_draw(b),
+                              nir_load_first_vertex(b));
+         break;
+
       case SYSTEM_VALUE_INSTANCE_INDEX:
          sysval = nir_iadd(b,
                            nir_load_instance_id(b),
-- 
2.14.1



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