[Mesa-dev] [Bug 106315] The witness + dxvk suffers flickering garbage

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Apr 30 20:43:08 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106315

--- Comment #2 from Grazvydas Ignotas <notasas at gmail.com> ---
Created attachment 139237
  --> https://bugs.freedesktop.org/attachment.cgi?id=139237&action=edit
wine's d3d rendering

I no longer have access to the Windows machine, but here's how wine without
dxvk but with ATOC hack renders it, which AFAIK should be correct. This is not
exact same frame as in the renderdoc capture though, because I had to rerun the
game.

Note that if you run "renderdoccmd replay
wine64-preloader_2018.04.29_23.02_frame50.rdc" you should get the same frame
rendered repeatedly, but what happens is the garbage "animates" between frames,
as if some uninitialized data is being picked from somewhere during rendering
(same thing happens ingame).

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