[Mesa-dev] [PATCH v3 1/8] nir: evaluate if condition uses inside the if branches
Dieter Nützel
Dieter at nuetzel-hh.de
Wed Aug 1 16:02:09 UTC 2018
Am 01.08.2018 17:53, schrieb Marek Olšák:
> On Wed, Aug 1, 2018 at 2:39 AM, Dieter Nützel <Dieter at nuetzel-hh.de>
> wrote:
>> Am 01.08.2018 05:56, schrieb Timothy Arceri:
>>>
>>> On 01/08/18 13:09, Dieter Nützel wrote:
>>>>
>>>> Am 31.07.2018 13:34, schrieb Timothy Arceri:
>>>>>
>>>>> On 31/07/18 13:50, Dieter Nützel wrote:
>>>>>>
>>>>>> Am 30.07.2018 05:24, schrieb Dieter Nützel:
>>>>>>>
>>>>>>> For the series
>>>>>>>
>>>>>>> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
>>>>>>>
>>>>>>> with glmark2, glxgears, UH, UV, Blender 2.79 and FreeCAD 0.17
>>>>>>>
>>>>>>> on RX 580.
>>>>>>>
>>>>>>> With UH I saw some small light blue triangles spreading around.
>>>>>>> Have to bisect which patch set was the culprit. (If I have some
>>>>>>> time.)
>>>>>>> Tried your's above
>>>>>>> configure-bump-libdrm-for-AMDGPU-to-2.4.92.mbox (Samuel)
>>>>>>> ASTC-texture-compression-for-all-Gallium-drivers.mbox (Marek)
>>>>>>>
>>>>>>> Dieter
>>>>>>
>>>>>>
>>>>>> It has something to do with tessellation.
>>>>>> If I disable it (F3) all small light blue triangles are _gone_.
>>>>>
>>>>>
>>>>> Are you able to bisect?
>>>>
>>>>
>>>> In short, it has _nothing_ to do with _this_ series.
>>>> Tested on e6ff5ac446.
>>>> So my tb stands.
>>>>
>>>> After some sleep (Nothern Germany is _very_ hot and _dry_ this year)
>>>> I'll
>>>> do my very best... ;-)
>>>
>>>
>>> hehe. Yes I've experienced a "heat wave" in Northern Europe before,
>>> but some of us have very different definitions of _very_ hot and
>>> _dry_
>>> :P
>>
>>
>> With tonight's shower we had only _4_ (really 3, first day was 10
>> minutes
>> with only some drops)
>> days with rain since last week of April!!!
>> Our fields and forests need badly water.
>> We never had such dry spring/early summer/summer for ages.
>>
>> So back to work.
>>
>> /opt/mesa> git bisect bad
>> 86b52d42368ac496fe24bc6674e754c323381635 is the first bad commit
>> commit 86b52d42368ac496fe24bc6674e754c323381635
>> Author: Marek Olšák <marek.olsak at amd.com>
>> Date: Fri Jul 13 00:23:36 2018 -0400
>>
>> radeonsi: reduce LDS stalls by 40% for tessellation
>>
>> 40% is the decrease in the LGKM counter (which includes SMEM too)
>> for the GFX9 LSHS stage.
>>
>> This will make the LDS size slightly larger, but I wasn't able to
>> increase
>> the patch stride without corruption, so I'm increasing the vertex
>> stride.
>>
>> :040000 040000 8d457bbd593fe44ca0c7080820f3428f64d5ba19
>> 56feae85455f50d6e5ab7a0285db7319d0601afe M src
>>
>> Reverting it (on top of master + _this_ series) makes all smooth and
>> dandy, again - at least on RX580.
>>
>> Going to bed.
>
> Can you provide more info? Is it only happening with NIR?
Yes, only if I set R600_DEBUG sisched,nir (I'm running sisched all the
time).
Do you need more info?
Greetings,
Dieter
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