[Mesa-dev] [PATCH v3 1/8] nir: evaluate if condition uses inside the if branches

Marek Olšák maraeo at gmail.com
Wed Aug 1 15:53:27 UTC 2018


On Wed, Aug 1, 2018 at 2:39 AM, Dieter Nützel <Dieter at nuetzel-hh.de> wrote:
> Am 01.08.2018 05:56, schrieb Timothy Arceri:
>>
>> On 01/08/18 13:09, Dieter Nützel wrote:
>>>
>>> Am 31.07.2018 13:34, schrieb Timothy Arceri:
>>>>
>>>> On 31/07/18 13:50, Dieter Nützel wrote:
>>>>>
>>>>> Am 30.07.2018 05:24, schrieb Dieter Nützel:
>>>>>>
>>>>>> For the series
>>>>>>
>>>>>> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
>>>>>>
>>>>>> with glmark2, glxgears, UH, UV, Blender 2.79 and FreeCAD 0.17
>>>>>>
>>>>>> on RX 580.
>>>>>>
>>>>>> With UH I saw some small light blue triangles spreading around.
>>>>>> Have to bisect which patch set was the culprit. (If I have some time.)
>>>>>> Tried your's above
>>>>>> configure-bump-libdrm-for-AMDGPU-to-2.4.92.mbox (Samuel)
>>>>>> ASTC-texture-compression-for-all-Gallium-drivers.mbox (Marek)
>>>>>>
>>>>>> Dieter
>>>>>
>>>>>
>>>>> It has something to do with tessellation.
>>>>> If I disable it (F3) all small light blue triangles are _gone_.
>>>>
>>>>
>>>> Are you able to bisect?
>>>
>>>
>>> In short, it has _nothing_ to do with _this_ series.
>>> Tested on e6ff5ac446.
>>> So my tb stands.
>>>
>>> After some sleep (Nothern Germany is _very_ hot and _dry_ this year) I'll
>>> do my very best... ;-)
>>
>>
>> hehe. Yes I've experienced a "heat wave" in Northern Europe before,
>> but some of us have very different definitions of _very_ hot and _dry_
>> :P
>
>
> With tonight's shower we had only _4_ (really 3, first day was 10 minutes
> with only some drops)
> days with rain since last week of April!!!
> Our fields and forests need badly water.
> We never had such dry spring/early summer/summer for ages.
>
> So back to work.
>
> /opt/mesa> git bisect bad
> 86b52d42368ac496fe24bc6674e754c323381635 is the first bad commit
> commit 86b52d42368ac496fe24bc6674e754c323381635
> Author: Marek Olšák <marek.olsak at amd.com>
> Date:   Fri Jul 13 00:23:36 2018 -0400
>
>     radeonsi: reduce LDS stalls by 40% for tessellation
>
>     40% is the decrease in the LGKM counter (which includes SMEM too)
>     for the GFX9 LSHS stage.
>
>     This will make the LDS size slightly larger, but I wasn't able to
> increase
>     the patch stride without corruption, so I'm increasing the vertex
> stride.
>
> :040000 040000 8d457bbd593fe44ca0c7080820f3428f64d5ba19
> 56feae85455f50d6e5ab7a0285db7319d0601afe M src
>
> Reverting it (on top of master + _this_ series) makes all smooth and
> dandy, again - at least on RX580.
>
> Going to bed.

Can you provide more info? Is it only happening with NIR?

Thanks,
Marek


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