[Mesa-dev] [PATCH mesa] egl/main: fix indentation
Frank Binns
frank.binns at imgtec.com
Thu Aug 2 11:10:32 UTC 2018
Reviewed-by: Frank Binns <frank.binns at imgtec.com>
Eric Engestrom <eric.engestrom at intel.com> writes:
> Signed-off-by: Eric Engestrom <eric.engestrom at intel.com>
> ---
> egl platforms are full of randomly-indented lines, so I won't bother
> to avoid rebase conflicts and blurring the history.
> ---
> src/egl/main/eglconfig.c | 2 +-
> src/egl/main/egldisplay.c | 2 +-
> 2 files changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/egl/main/eglconfig.c b/src/egl/main/eglconfig.c
> index 2d3b3ddd90894a083459..461feb06423f3ee8eba2 100644
> --- a/src/egl/main/eglconfig.c
> +++ b/src/egl/main/eglconfig.c
> @@ -538,7 +538,7 @@ _eglParseConfigAttribList(_EGLConfig *conf, _EGLDisplay *dpy,
> val = attrib_list[i + 1];
>
> if (!_eglIsConfigAttribValid(conf, attr))
> - return EGL_FALSE;
> + return EGL_FALSE;
>
> _eglSetConfigKey(conf, attr, val);
> }
> diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
> index fe963c805ef366b2c4cd..387df6a66d025aec19fe 100644
> --- a/src/egl/main/egldisplay.c
> +++ b/src/egl/main/egldisplay.c
> @@ -134,7 +134,7 @@ _eglNativePlatformDetectNativeDisplay(void *nativeDisplay)
> #endif
>
> #ifdef HAVE_HAIKU_PLATFORM
> - return _EGL_PLATFORM_HAIKU;
> + return _EGL_PLATFORM_HAIKU;
> #endif
> }
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