[Mesa-dev] [Bug 107477] [DXVK] Setting high shader quality in GTA V results in LLVM error

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Aug 4 02:11:54 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107477

            Bug ID: 107477
           Summary: [DXVK] Setting high shader quality in GTA V results in
                    LLVM error
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Vulkan/radeon
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: libcg at protonmail.com
        QA Contact: mesa-dev at lists.freedesktop.org

In GTA V, setting Shader Quality to anything higher than Normal will result in
a LLVM error shortly after starting the game:

LLVM ERROR: Cannot select: 0x7f5af06d35b8: f32 = bitcast 0x7f5af0782ba0
  0x7f5af0782ba0: v2i32,ch = CopyFromReg 0x7f5af063d4d8, Register:v2i32 %42
    0x7f5af06d4150: v2i32 = Register %42

Info:
- DXVK 0.64
- wine-staging 3.12
- mesa-git 471bce5689
- llvm-svn 338485

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