[Mesa-dev] [PATCH v3 14/48] meson: Make shader-cache a trillean instead of boolean
Dylan Baker
dylan at pnwbakers.com
Tue Aug 7 00:50:54 UTC 2018
So that it can be implicitly disabled on windows, where it doesn't
compile.
v2: - Use an auto-option rather than automagic.
- fix shader_cache check (== -> !=)
---
meson.build | 16 +++++++++++++---
meson_options.txt | 5 +++--
2 files changed, 16 insertions(+), 5 deletions(-)
diff --git a/meson.build b/meson.build
index 4350e1af810..4dc76732d4a 100644
--- a/meson.build
+++ b/meson.build
@@ -722,9 +722,19 @@ if get_option('buildtype') == 'debug'
pre_args += '-DDEBUG'
endif
-if get_option('shader-cache')
- pre_args += '-DENABLE_SHADER_CACHE'
-elif with_amd_vk
+with_shader_cache = false
+_shader_cache = get_option('shader-cache')
+if _shader_cache != 'false'
+ if host_machine.system() == 'windows'
+ if _shader_cache == 'true'
+ error('Shader Cache does not currently work on Windows')
+ endif
+ else
+ pre_args += '-DENABLE_SHADER_CACHE'
+ with_shader_cache = true
+ endif
+endif
+if with_amd_vk and not with_shader_cache
error('Radv requires shader cache support')
endif
diff --git a/meson_options.txt b/meson_options.txt
index b8df253b323..cb21a68f131 100644
--- a/meson_options.txt
+++ b/meson_options.txt
@@ -158,8 +158,9 @@ option(
)
option(
'shader-cache',
- type : 'boolean',
- value : true,
+ type : 'combo',
+ value : 'auto',
+ choices : ['auto', 'true', 'false'],
description : 'Build with on-disk shader cache support'
)
option(
--
2.18.0
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