[Mesa-dev] [PATCH v3 14/48] meson: Make shader-cache a trillean instead of boolean

Eric Anholt eric at anholt.net
Tue Aug 7 17:58:52 UTC 2018

Dylan Baker <dylan at pnwbakers.com> writes:

> So that it can be implicitly disabled on windows, where it doesn't
> compile.

I don't see how this option successfully controls the shader cache being
built.  Also the "elif with_dri_i965 and get_option('shader-cache')"
looks like it needs to get updated for the trillian, too.
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