[Mesa-dev] [PATCH 11/11] st/mesa: expose EXT_gpu_shader4 if GLSL 1.30 is supported

Marek Olšák maraeo at gmail.com
Wed Aug 8 05:42:08 UTC 2018


From: Marek Olšák <marek.olsak at amd.com>

---
 docs/relnotes/18.3.0.html              | 1 +
 src/mesa/state_tracker/st_extensions.c | 1 +
 2 files changed, 2 insertions(+)

diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
index 6274c9147a1..905104a27af 100644
--- a/docs/relnotes/18.3.0.html
+++ b/docs/relnotes/18.3.0.html
@@ -45,20 +45,21 @@ TBD.
 
 
 <h2>New features</h2>
 
 <p>
 Note: some of the new features are only available with certain drivers.
 </p>
 
 <ul>
 <li>GL_AMD_framebuffer_multisample_advanced on radeonsi.</li>
+<li>GL_EXT_gpu_shader4 on nv50, nvc0, r600, radeonsi.</li>
 <li>GL_EXT_texture_buffer_object on i965, nv50, nvc0, r600, radeonsi.</li>
 </ul>
 
 <h2>Bug fixes</h2>
 
 <ul>
 <li>TBD</li>
 </ul>
 
 <h2>Changes</h2>
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 1c01495e937..3a3f59356c6 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -1017,20 +1017,21 @@ void st_init_extensions(struct pipe_screen *screen,
       extensions->ARB_conservative_depth = GL_TRUE;
       extensions->ARB_shading_language_packing = GL_TRUE;
       extensions->OES_depth_texture_cube_map = GL_TRUE;
       extensions->ARB_shading_language_420pack = GL_TRUE;
       extensions->ARB_texture_query_levels = GL_TRUE;
 
       if (!options->disable_shader_bit_encoding) {
          extensions->ARB_shader_bit_encoding = GL_TRUE;
       }
 
+      extensions->EXT_gpu_shader4 = GL_TRUE;
       extensions->EXT_shader_integer_mix = GL_TRUE;
       extensions->ARB_arrays_of_arrays = GL_TRUE;
       extensions->MESA_shader_integer_functions = GL_TRUE;
    } else {
       /* Optional integer support for GLSL 1.2. */
       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
                                    PIPE_SHADER_CAP_INTEGERS) &&
           screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                    PIPE_SHADER_CAP_INTEGERS)) {
          consts->NativeIntegers = GL_TRUE;
-- 
2.17.1



More information about the mesa-dev mailing list