[Mesa-dev] [PATCH 11/11] st/mesa: expose EXT_gpu_shader4 if GLSL 1.30 is supported
Timothy Arceri
tarceri at itsqueeze.com
Mon Aug 13 05:31:56 UTC 2018
I really only skimmed over patch 9. But everything seemed ok so for the
series:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 08/08/18 15:42, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> docs/relnotes/18.3.0.html | 1 +
> src/mesa/state_tracker/st_extensions.c | 1 +
> 2 files changed, 2 insertions(+)
>
> diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
> index 6274c9147a1..905104a27af 100644
> --- a/docs/relnotes/18.3.0.html
> +++ b/docs/relnotes/18.3.0.html
> @@ -45,20 +45,21 @@ TBD.
>
>
> <h2>New features</h2>
>
> <p>
> Note: some of the new features are only available with certain drivers.
> </p>
>
> <ul>
> <li>GL_AMD_framebuffer_multisample_advanced on radeonsi.</li>
> +<li>GL_EXT_gpu_shader4 on nv50, nvc0, r600, radeonsi.</li>
> <li>GL_EXT_texture_buffer_object on i965, nv50, nvc0, r600, radeonsi.</li>
> </ul>
>
> <h2>Bug fixes</h2>
>
> <ul>
> <li>TBD</li>
> </ul>
>
> <h2>Changes</h2>
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index 1c01495e937..3a3f59356c6 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -1017,20 +1017,21 @@ void st_init_extensions(struct pipe_screen *screen,
> extensions->ARB_conservative_depth = GL_TRUE;
> extensions->ARB_shading_language_packing = GL_TRUE;
> extensions->OES_depth_texture_cube_map = GL_TRUE;
> extensions->ARB_shading_language_420pack = GL_TRUE;
> extensions->ARB_texture_query_levels = GL_TRUE;
>
> if (!options->disable_shader_bit_encoding) {
> extensions->ARB_shader_bit_encoding = GL_TRUE;
> }
>
> + extensions->EXT_gpu_shader4 = GL_TRUE;
> extensions->EXT_shader_integer_mix = GL_TRUE;
> extensions->ARB_arrays_of_arrays = GL_TRUE;
> extensions->MESA_shader_integer_functions = GL_TRUE;
> } else {
> /* Optional integer support for GLSL 1.2. */
> if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
> PIPE_SHADER_CAP_INTEGERS) &&
> screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
> PIPE_SHADER_CAP_INTEGERS)) {
> consts->NativeIntegers = GL_TRUE;
>
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