[Mesa-dev] [PATCH 11/11] st/mesa: expose EXT_gpu_shader4 if GLSL 1.30 is supported

Timothy Arceri tarceri at itsqueeze.com
Mon Aug 13 05:31:56 UTC 2018


I really only skimmed over patch 9. But everything seemed ok so for the 
series:

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

On 08/08/18 15:42, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
> 
> ---
>   docs/relnotes/18.3.0.html              | 1 +
>   src/mesa/state_tracker/st_extensions.c | 1 +
>   2 files changed, 2 insertions(+)
> 
> diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
> index 6274c9147a1..905104a27af 100644
> --- a/docs/relnotes/18.3.0.html
> +++ b/docs/relnotes/18.3.0.html
> @@ -45,20 +45,21 @@ TBD.
>   
>   
>   <h2>New features</h2>
>   
>   <p>
>   Note: some of the new features are only available with certain drivers.
>   </p>
>   
>   <ul>
>   <li>GL_AMD_framebuffer_multisample_advanced on radeonsi.</li>
> +<li>GL_EXT_gpu_shader4 on nv50, nvc0, r600, radeonsi.</li>
>   <li>GL_EXT_texture_buffer_object on i965, nv50, nvc0, r600, radeonsi.</li>
>   </ul>
>   
>   <h2>Bug fixes</h2>
>   
>   <ul>
>   <li>TBD</li>
>   </ul>
>   
>   <h2>Changes</h2>
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index 1c01495e937..3a3f59356c6 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -1017,20 +1017,21 @@ void st_init_extensions(struct pipe_screen *screen,
>         extensions->ARB_conservative_depth = GL_TRUE;
>         extensions->ARB_shading_language_packing = GL_TRUE;
>         extensions->OES_depth_texture_cube_map = GL_TRUE;
>         extensions->ARB_shading_language_420pack = GL_TRUE;
>         extensions->ARB_texture_query_levels = GL_TRUE;
>   
>         if (!options->disable_shader_bit_encoding) {
>            extensions->ARB_shader_bit_encoding = GL_TRUE;
>         }
>   
> +      extensions->EXT_gpu_shader4 = GL_TRUE;
>         extensions->EXT_shader_integer_mix = GL_TRUE;
>         extensions->ARB_arrays_of_arrays = GL_TRUE;
>         extensions->MESA_shader_integer_functions = GL_TRUE;
>      } else {
>         /* Optional integer support for GLSL 1.2. */
>         if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
>                                      PIPE_SHADER_CAP_INTEGERS) &&
>             screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
>                                      PIPE_SHADER_CAP_INTEGERS)) {
>            consts->NativeIntegers = GL_TRUE;
> 


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