[Mesa-dev] [PATCH 3/8] mesa: expose AMD_multi_draw_indirect
Marek Olšák
maraeo at gmail.com
Thu Aug 9 02:12:45 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
because the closed driver exposes it.
This is equivalent to the ARB extension.
---
docs/relnotes/18.3.0.html | 1 +
src/mapi/glapi/gen/ARB_draw_indirect.xml | 20 ++++++++++++++++++++
src/mesa/main/extensions_table.h | 1 +
3 files changed, 22 insertions(+)
diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
index 840a336d41a..cf3bb80ceae 100644
--- a/docs/relnotes/18.3.0.html
+++ b/docs/relnotes/18.3.0.html
@@ -46,20 +46,21 @@ TBD.
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_AMD_framebuffer_multisample_advanced on radeonsi.</li>
<li>GL_AMD_gpu_shader_int64 on i965, nvc0, radeonsi.</li>
+<li>GL_AMD_multi_draw_indirect on all GL 4.x drivers.</li>
<li>GL_EXT_window_rectangles on radeonsi.</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>TBD</li>
</ul>
<h2>Changes</h2>
diff --git a/src/mapi/glapi/gen/ARB_draw_indirect.xml b/src/mapi/glapi/gen/ARB_draw_indirect.xml
index 3b29d6b8674..b4399f1e8b6 100644
--- a/src/mapi/glapi/gen/ARB_draw_indirect.xml
+++ b/src/mapi/glapi/gen/ARB_draw_indirect.xml
@@ -35,11 +35,31 @@
<param name="mode" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="indirect" type="const GLvoid *"/>
<param name="primcount" type="GLsizei"/>
<param name="stride" type="GLsizei"/>
</function>
</category>
+<category name="GL_AMD_multi_draw_indirect" number="408">
+
+ <function name="MultiDrawArraysIndirectAMD" exec="dynamic" alias="MultiDrawArraysIndirect">
+ <param name="mode" type="GLenum"/>
+ <param name="indirect" type="const GLvoid *"/>
+ <param name="primcount" type="GLsizei"/>
+ <param name="stride" type="GLsizei"/>
+ </function>
+
+ <function name="MultiDrawElementsIndirectAMD" exec="dynamic" alias="MultiDrawElementsIndirect">
+ <param name="mode" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="indirect" type="const GLvoid *"/>
+ <param name="primcount" type="GLsizei"/>
+ <param name="stride" type="GLsizei"/>
+ </function>
+
+</category>
+
+
</OpenGLAPI>
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index 326fa6dc473..cc996d5d254 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -5,20 +5,21 @@
#define ES1 0
#define ES2 0
#define x ~0
EXT(3DFX_texture_compression_FXT1 , TDFX_texture_compression_FXT1 , GLL, GLC, x , x , 1999)
EXT(AMD_conservative_depth , ARB_conservative_depth , GLL, GLC, x , x , 2009)
EXT(AMD_draw_buffers_blend , ARB_draw_buffers_blend , GLL, GLC, x , x , 2009)
EXT(AMD_framebuffer_multisample_advanced , AMD_framebuffer_multisample_advanced , GLL, GLC, x , ES2, 2018)
EXT(AMD_gpu_shader_int64 , ARB_gpu_shader_int64 , x , GLC, x , x , 2015)
+EXT(AMD_multi_draw_indirect , ARB_draw_indirect , GLL, GLC, x , x , 2011)
EXT(AMD_performance_monitor , AMD_performance_monitor , GLL, GLC, x , ES2, 2007)
EXT(AMD_pinned_memory , AMD_pinned_memory , GLL, GLC, x , x , 2013)
EXT(AMD_seamless_cubemap_per_texture , AMD_seamless_cubemap_per_texture , GLL, GLC, x , x , 2009)
EXT(AMD_shader_stencil_export , ARB_shader_stencil_export , GLL, GLC, x , x , 2009)
EXT(AMD_shader_trinary_minmax , dummy_true , GLL, GLC, x , x , 2012)
EXT(AMD_vertex_shader_layer , AMD_vertex_shader_layer , GLL, GLC, x , x , 2012)
EXT(AMD_vertex_shader_viewport_index , AMD_vertex_shader_viewport_index , GLL, GLC, x , x , 2012)
EXT(ANDROID_extension_pack_es31a , ANDROID_extension_pack_es31a , x , x , x , 31, 2014)
--
2.17.1
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