[Mesa-dev] [PATCH 00/11] GL_EXT_gpu_shader4

Marek Olšák maraeo at gmail.com
Sat Aug 11 03:12:03 UTC 2018

On Fri, Aug 10, 2018 at 9:03 PM, Ian Romanick <idr at freedesktop.org> wrote:
> On 08/07/2018 10:41 PM, Marek Olšák wrote:
>> Hi,
>> This adds EXT_gpu_shader4 with its subset EXT_texture_buffer_object.
>> Some applications that previously required force_glsl_version=130 now
>> work without it, because EXT_gpu_shader4 enables a subset of GLSL 1.30.
>> There are also applications that need the old-style texture functions
>> from EXT_gpu_shader4.
>> I have some tests internally. I'm not sure I wanna write piglits for
>> everything (there are about 360 texture functions). A lot of the code
>> is shared with GLSL 1.30 anyway.
> There need to at least be compile tests for all of them.  It should be
> too much effort to write a Python script that generates a few tests that
> try a bunch of them at once.  Compile tests for some of the other stuff
> wouldn't hurt either.  It seems like every time we think adding a
> billion functions or operators will without tests will be fine, we miss
> one or two somehow.
> It also looks like GL_EXT_gpu_shader4 adds a bunch of glFooEXT functions
> that are probably all aliases for the glFoo functions in OpenGL 3.0...
> are those already wired up?

Yes, all aliases are in place.


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