[Mesa-dev] [Bug 107547] shader crashing glsl_compiler (uniform block assigned to vec2, then component substraced by 1)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Aug 11 18:26:40 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107547
--- Comment #1 from Karol Herbst <karolherbst at gmail.com> ---
seems to only happen with a certain build config (doesn't happen on my debug
build). Will investigate.
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