[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Aug 12 20:53:29 UTC 2018


--- Comment #7 from amonpaike <amonpaike at gmail.com> ---
(In reply to Gert Wollny from comment #6)
> I've pushed the series, so this might be fixed (although I've seen new
> piglits that fail with the same error also with this array split patch
> series applied.

hi, I wanted to tell you that with these last patches many of the problems in
the new blender 2.8 I had announced here
they have been solved, but some have remained in particular the subsurface
scattering translucency and the use of multiple shader mixes ...

blender 2.8 is in the alpha phase but the advanced management of the shaders is
stable enough you could try yourself to download the latest build here along
with some demos scroll down the page at this link https://www.blender.org/2-8/
will find both the link to the download of the last builds and the demo files.
the wasp_bot demo for example, it is one of those that shows problems on the

I also believe that these demos can give you some indications on the

the gpu I tested was a radeon hd 7670m

thanks for the great work

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