[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Aug 12 21:22:42 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #8 from amonpaike <amonpaike at gmail.com> ---
I also forgot.... the ESM shadow (exponential shadow mapping) do not work,
while the VSM (variance shadow mapping) work
I hope you have a little knowledge of blender, they are settable in the render
panel (camera icon)
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