[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 13 08:02:20 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105371

--- Comment #10 from Gert Wollny <gw.fossdev at gmail.com> ---
I had a look at VSM versus ESM, and I see a difference that would indicate an
error in the ESM shader (be it in blender or the drivers), but there is no
specific output (like given in this bug) that would indicate where the problem
lies. 

If you have an example that gives this output like given above, then please add
the steps to reproduce this view in blender. 

For all other failures please add such comments to the other bug report:
https://bugs.freedesktop.org/show_bug.cgi?id=107454

You can also try to create a rendering trace by using apitrace: 

  https://github.com/apitrace/apitrace

run "apitrace trace blender"), get to the point where things go wrong in
blender, and after it has made visible you can just close blender and then try
to attach the resulting blender.trace file to the bug. 

It is best to open a new bug for each issue. 

Best, 
Gert

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