[Mesa-dev] [PATCH 10/11] mesa: expose EXT_texture_buffer_object

Ian Romanick idr at freedesktop.org
Mon Aug 13 16:58:21 UTC 2018


On 08/10/2018 08:14 PM, Marek Olšák wrote:
> On Fri, Aug 10, 2018 at 9:04 PM, Ian Romanick <idr at freedesktop.org> wrote:
>> On 08/07/2018 10:42 PM, Marek Olšák wrote:
>>> From: Marek Olšák <marek.olsak at amd.com>
>>>
>>> This is needed for exposing the samplerBuffer functions under
>>> EXT_gpu_shader4.
>>>
>>> glTexBufferEXT is defined in glapi, but "make check" fails.
>>> What am I doing wrong?
>>> ---
>>>  docs/relnotes/18.3.0.html               | 1 +
>>>  src/mesa/main/extensions_table.h        | 1 +
>>>  src/mesa/main/tests/dispatch_sanity.cpp | 1 +
>>>  3 files changed, 3 insertions(+)
>>>
>>> diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
>>> index 786145ad8da..6274c9147a1 100644
>>> --- a/docs/relnotes/18.3.0.html
>>> +++ b/docs/relnotes/18.3.0.html
>>> @@ -45,20 +45,21 @@ TBD.
>>>
>>>
>>>  <h2>New features</h2>
>>>
>>>  <p>
>>>  Note: some of the new features are only available with certain drivers.
>>>  </p>
>>>
>>>  <ul>
>>>  <li>GL_AMD_framebuffer_multisample_advanced on radeonsi.</li>
>>> +<li>GL_EXT_texture_buffer_object on i965, nv50, nvc0, r600, radeonsi.</li>
>>>  </ul>
>>>
>>>  <h2>Bug fixes</h2>
>>>
>>>  <ul>
>>>  <li>TBD</li>
>>>  </ul>
>>>
>>>  <h2>Changes</h2>
>>>
>>> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
>>> index bdba49d5380..5eb5c3278e9 100644
>>> --- a/src/mesa/main/extensions_table.h
>>> +++ b/src/mesa/main/extensions_table.h
>>> @@ -263,20 +263,21 @@ EXT(EXT_shadow_funcs                        , ARB_shadow
>>>  EXT(EXT_stencil_two_side                    , EXT_stencil_two_side                   , GLL,  x ,  x ,  x , 2001)
>>>  EXT(EXT_stencil_wrap                        , dummy_true                             , GLL,  x ,  x ,  x , 2002)
>>>  EXT(EXT_subtexture                          , dummy_true                             , GLL,  x ,  x ,  x , 1995)
>>>  EXT(EXT_tessellation_point_size             , ARB_tessellation_shader                ,  x ,  x ,  x ,  31, 2013)
>>>  EXT(EXT_tessellation_shader                 , ARB_tessellation_shader                ,  x ,  x ,  x ,  31, 2013)
>>>  EXT(EXT_texture                             , dummy_true                             , GLL,  x ,  x ,  x , 1996)
>>>  EXT(EXT_texture3D                           , dummy_true                             , GLL,  x ,  x ,  x , 1996)
>>>  EXT(EXT_texture_array                       , EXT_texture_array                      , GLL, GLC,  x ,  x , 2006)
>>>  EXT(EXT_texture_border_clamp                , ARB_texture_border_clamp               ,  x ,  x ,  x , ES2, 2014)
>>>  EXT(EXT_texture_buffer                      , OES_texture_buffer                     ,  x ,  x ,  x ,  31, 2014)
>>> +EXT(EXT_texture_buffer_object               , ARB_texture_buffer_object              , GLL, GLC,  x ,  x , 2007)
>>
>> I doubt we want to actually expose this extension or GL_EXT_gpu_shader4
>> in core profile.  Do you know of any applications on any platform that
>> need this?  If there are any, I want to shame them. :)
> 
> What's the issue with the core profile?
> 
> I'm only adding what our closed driver supports. EXT_gpu_shader4
> wouldn't be complete without it.

Which I also think we should also remove from core profile.  The problem
is EXT_gpu_shader4 depends on GLSL 1.20 which does not exist in core
profile.  Both GLSL 1.20 and EXT_gpu_shader4 depend on a bunch of legacy
GL state that doesn't exist in core.  It's an ill-defined mess.

> Marek


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