[Mesa-dev] [PATCH 10/11] mesa: expose EXT_texture_buffer_object
Ian Romanick
idr at freedesktop.org
Mon Aug 13 16:58:21 UTC 2018
On 08/10/2018 08:14 PM, Marek Olšák wrote:
> On Fri, Aug 10, 2018 at 9:04 PM, Ian Romanick <idr at freedesktop.org> wrote:
>> On 08/07/2018 10:42 PM, Marek Olšák wrote:
>>> From: Marek Olšák <marek.olsak at amd.com>
>>>
>>> This is needed for exposing the samplerBuffer functions under
>>> EXT_gpu_shader4.
>>>
>>> glTexBufferEXT is defined in glapi, but "make check" fails.
>>> What am I doing wrong?
>>> ---
>>> docs/relnotes/18.3.0.html | 1 +
>>> src/mesa/main/extensions_table.h | 1 +
>>> src/mesa/main/tests/dispatch_sanity.cpp | 1 +
>>> 3 files changed, 3 insertions(+)
>>>
>>> diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
>>> index 786145ad8da..6274c9147a1 100644
>>> --- a/docs/relnotes/18.3.0.html
>>> +++ b/docs/relnotes/18.3.0.html
>>> @@ -45,20 +45,21 @@ TBD.
>>>
>>>
>>> <h2>New features</h2>
>>>
>>> <p>
>>> Note: some of the new features are only available with certain drivers.
>>> </p>
>>>
>>> <ul>
>>> <li>GL_AMD_framebuffer_multisample_advanced on radeonsi.</li>
>>> +<li>GL_EXT_texture_buffer_object on i965, nv50, nvc0, r600, radeonsi.</li>
>>> </ul>
>>>
>>> <h2>Bug fixes</h2>
>>>
>>> <ul>
>>> <li>TBD</li>
>>> </ul>
>>>
>>> <h2>Changes</h2>
>>>
>>> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
>>> index bdba49d5380..5eb5c3278e9 100644
>>> --- a/src/mesa/main/extensions_table.h
>>> +++ b/src/mesa/main/extensions_table.h
>>> @@ -263,20 +263,21 @@ EXT(EXT_shadow_funcs , ARB_shadow
>>> EXT(EXT_stencil_two_side , EXT_stencil_two_side , GLL, x , x , x , 2001)
>>> EXT(EXT_stencil_wrap , dummy_true , GLL, x , x , x , 2002)
>>> EXT(EXT_subtexture , dummy_true , GLL, x , x , x , 1995)
>>> EXT(EXT_tessellation_point_size , ARB_tessellation_shader , x , x , x , 31, 2013)
>>> EXT(EXT_tessellation_shader , ARB_tessellation_shader , x , x , x , 31, 2013)
>>> EXT(EXT_texture , dummy_true , GLL, x , x , x , 1996)
>>> EXT(EXT_texture3D , dummy_true , GLL, x , x , x , 1996)
>>> EXT(EXT_texture_array , EXT_texture_array , GLL, GLC, x , x , 2006)
>>> EXT(EXT_texture_border_clamp , ARB_texture_border_clamp , x , x , x , ES2, 2014)
>>> EXT(EXT_texture_buffer , OES_texture_buffer , x , x , x , 31, 2014)
>>> +EXT(EXT_texture_buffer_object , ARB_texture_buffer_object , GLL, GLC, x , x , 2007)
>>
>> I doubt we want to actually expose this extension or GL_EXT_gpu_shader4
>> in core profile. Do you know of any applications on any platform that
>> need this? If there are any, I want to shame them. :)
>
> What's the issue with the core profile?
>
> I'm only adding what our closed driver supports. EXT_gpu_shader4
> wouldn't be complete without it.
Which I also think we should also remove from core profile. The problem
is EXT_gpu_shader4 depends on GLSL 1.20 which does not exist in core
profile. Both GLSL 1.20 and EXT_gpu_shader4 depend on a bunch of legacy
GL state that doesn't exist in core. It's an ill-defined mess.
> Marek
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