[Mesa-dev] [PATCH 10/11] mesa: expose EXT_texture_buffer_object

Marek Olšák maraeo at gmail.com
Sat Aug 11 03:14:24 UTC 2018


On Fri, Aug 10, 2018 at 9:04 PM, Ian Romanick <idr at freedesktop.org> wrote:
> On 08/07/2018 10:42 PM, Marek Olšák wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> This is needed for exposing the samplerBuffer functions under
>> EXT_gpu_shader4.
>>
>> glTexBufferEXT is defined in glapi, but "make check" fails.
>> What am I doing wrong?
>> ---
>>  docs/relnotes/18.3.0.html               | 1 +
>>  src/mesa/main/extensions_table.h        | 1 +
>>  src/mesa/main/tests/dispatch_sanity.cpp | 1 +
>>  3 files changed, 3 insertions(+)
>>
>> diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
>> index 786145ad8da..6274c9147a1 100644
>> --- a/docs/relnotes/18.3.0.html
>> +++ b/docs/relnotes/18.3.0.html
>> @@ -45,20 +45,21 @@ TBD.
>>
>>
>>  <h2>New features</h2>
>>
>>  <p>
>>  Note: some of the new features are only available with certain drivers.
>>  </p>
>>
>>  <ul>
>>  <li>GL_AMD_framebuffer_multisample_advanced on radeonsi.</li>
>> +<li>GL_EXT_texture_buffer_object on i965, nv50, nvc0, r600, radeonsi.</li>
>>  </ul>
>>
>>  <h2>Bug fixes</h2>
>>
>>  <ul>
>>  <li>TBD</li>
>>  </ul>
>>
>>  <h2>Changes</h2>
>>
>> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
>> index bdba49d5380..5eb5c3278e9 100644
>> --- a/src/mesa/main/extensions_table.h
>> +++ b/src/mesa/main/extensions_table.h
>> @@ -263,20 +263,21 @@ EXT(EXT_shadow_funcs                        , ARB_shadow
>>  EXT(EXT_stencil_two_side                    , EXT_stencil_two_side                   , GLL,  x ,  x ,  x , 2001)
>>  EXT(EXT_stencil_wrap                        , dummy_true                             , GLL,  x ,  x ,  x , 2002)
>>  EXT(EXT_subtexture                          , dummy_true                             , GLL,  x ,  x ,  x , 1995)
>>  EXT(EXT_tessellation_point_size             , ARB_tessellation_shader                ,  x ,  x ,  x ,  31, 2013)
>>  EXT(EXT_tessellation_shader                 , ARB_tessellation_shader                ,  x ,  x ,  x ,  31, 2013)
>>  EXT(EXT_texture                             , dummy_true                             , GLL,  x ,  x ,  x , 1996)
>>  EXT(EXT_texture3D                           , dummy_true                             , GLL,  x ,  x ,  x , 1996)
>>  EXT(EXT_texture_array                       , EXT_texture_array                      , GLL, GLC,  x ,  x , 2006)
>>  EXT(EXT_texture_border_clamp                , ARB_texture_border_clamp               ,  x ,  x ,  x , ES2, 2014)
>>  EXT(EXT_texture_buffer                      , OES_texture_buffer                     ,  x ,  x ,  x ,  31, 2014)
>> +EXT(EXT_texture_buffer_object               , ARB_texture_buffer_object              , GLL, GLC,  x ,  x , 2007)
>
> I doubt we want to actually expose this extension or GL_EXT_gpu_shader4
> in core profile.  Do you know of any applications on any platform that
> need this?  If there are any, I want to shame them. :)

What's the issue with the core profile?

I'm only adding what our closed driver supports. EXT_gpu_shader4
wouldn't be complete without it.

Marek


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