[Mesa-dev] [RFC][PATCH 3/5] mesa: Add support for AMD_depth_clamp_separate

Ian Romanick idr at freedesktop.org
Mon Aug 13 22:43:10 UTC 2018


On 08/09/2018 01:14 PM, Sagar Ghuge wrote:
> 
> 
> On 08/09/2018 01:09 PM, Marek Olšák wrote:
>> On Wed, Aug 1, 2018 at 11:31 PM, Sagar Ghuge <sagar.ghuge at intel.com> wrote:
>>> enable _mesa_PushAttrib() and _mesa_PopAttrib()
>>> to handle GL_DEPTH_CLAMP_NEAR_AMD and
>>> GL_DEPTH_CLAMP_FAR_AMD tokens.
>>>
>>> Signed-off-by: Sagar Ghuge <sagar.ghuge at intel.com>
>>> ---
>>>  src/mesa/main/attrib.c | 16 ++++++++++++++++
>>>  1 file changed, 16 insertions(+)
>>>
>>> diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
>>> index cbe93ab6fa..d9f165b428 100644
>>> --- a/src/mesa/main/attrib.c
>>> +++ b/src/mesa/main/attrib.c
>>> @@ -73,6 +73,8 @@ struct gl_enable_attrib
>>>     GLboolean ColorMaterial;
>>>     GLboolean CullFace;
>>>     GLboolean DepthClamp;
>>> +   GLboolean DepthClampNear;
>>> +   GLboolean DepthClampFar;
>>
>> The first patch uses this. Also, DepthClamp can be removed, because
>> DepthClampNear+Far replace it, right?
> 
> Yes, that's true. 

Since this is your first significant patch series... we have an
unwritten (maybe actually written somewhere?) rule that a patch series
should build at every commit.  If a patch in the middle of a series
doesn't build, doing git-bisect on a (possibly unrelated) later problem
can be very painful.

>> Marek
>>
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