[Mesa-dev] [PATCH] radv: add Doom workaround

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Wed Aug 15 12:06:20 UTC 2018


On Wed, Aug 15, 2018 at 1:16 PM, Mike Lothian <mike at fireburn.co.uk> wrote:
> Do you need the game name here, isn't that set in driconf?

There is no driconf for vulkan/radv yet.

Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>

I assume you tested that it works with the workaround?

>
> On Wed, 15 Aug 2018 at 12:12 Timothy Arceri <tarceri at itsqueeze.com> wrote:
>>
>> Cc: <mesa-stable at lists.freedesktop.org>
>> ---
>>  src/amd/vulkan/radv_device.c | 3 +++
>>  1 file changed, 3 insertions(+)
>>
>> diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
>> index 33f24b9d302..cc88abb57a8 100644
>> --- a/src/amd/vulkan/radv_device.c
>> +++ b/src/amd/vulkan/radv_device.c
>> @@ -480,6 +480,9 @@ radv_handle_per_app_options(struct radv_instance
>> *instance,
>>                          */
>>                         instance->perftest_flags |= RADV_PERFTEST_SISCHED;
>>                 }
>> +       } else if (!strcmp(name, "DOOM_VFR")) {
>> +               /* Work around a Doom VFR game bug */
>> +               instance->debug_flags |= RADV_DEBUG_NO_DYNAMIC_BOUNDS;
>>         }
>>  }
>>
>> --
>> 2.17.1
>>
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>
>
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