[Mesa-dev] [Bug 83785] Shader branches excluded by uniform values are not optimized out
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Aug 15 20:21:12 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=83785
Dylan Baker <baker.dylan.c at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTABUG
--- Comment #4 from Dylan Baker <baker.dylan.c at gmail.com> ---
This doesn't seem like a real bug, just a lack of optimization. I'm gong to
close this. Feel free to re-open if you disagree.
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