[Mesa-dev] [Bug 83785] Shader branches excluded by uniform values are not optimized out

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Aug 15 20:21:12 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=83785

Dylan Baker <baker.dylan.c at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTABUG

--- Comment #4 from Dylan Baker <baker.dylan.c at gmail.com> ---
This doesn't seem like a real bug, just a lack of optimization. I'm gong to
close this. Feel free to re-open if you disagree.

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