[Mesa-dev] [Bug 83785] Shader branches excluded by uniform values are not optimized out

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 16 21:36:26 UTC 2018


--- Comment #5 from Roland Scheidegger <sroland at vmware.com> ---
Well it was already classified as an enhancement, so technically it's still
open (I actually wrote some code to fix this but it's not fully fleshed out and
never finished it).

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