[Mesa-dev] [Bug 107601] Rise of the Tomb Raider Segmentation Fault when the game starts
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 17 05:25:41 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107601
Bug ID: 107601
Summary: Rise of the Tomb Raider Segmentation Fault when the
game starts
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/radeon
Assignee: mesa-dev at lists.freedesktop.org
Reporter: fin4478 at hotmail.com
QA Contact: mesa-dev at lists.freedesktop.org
The game crashes when starting the benchmark or continue the game from the main
menu. A dialog pops up with a Segmentation Fault (signal 11) message and a
crash dump is created. Using latest Oibaf ppa Mesa git. The game did work four
days ago but not after Mesa update.
This Vulkan demo works fine:
http://nonfatmatt.blogspot.com/2018/07/new-demo-for-testing-unreal-engine-4-in.html
My System:
Host: ryzenpc Kernel: 4.18.0-rc1+ x86_64 bits: 64 Desktop: Xfce 4.12.4
Distro: Debian GNU/Linux buster/sid
Machine:
Type: Desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x
serial: <root required> UEFI: American Megatrends v: 4011 date: 04/19/2018
CPU:
6-Core: AMD Ryzen 5 1600 type: MT MCP speed: 2727 MHz
Graphics:
Card-1: AMD Baffin [Polaris11] driver: amdgpu v: kernel
Display: x11 server: X.Org 1.20.0 driver: amdgpu,ati
unloaded: fbdev,modesetting,vesa resolution: 1920x1080~60Hz
OpenGL: renderer: Radeon RX 560 Series (POLARIS11 DRM 3.27.0 4.18.0-rc1+
LLVM 6.0.1)
v: 4.5 Mesa 18.3.0-devel
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