[Mesa-dev] [Bug 106590] Wrong line numbers expanded while compiling shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 21 05:45:32 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106590
--- Comment #7 from Zhaowei Yuan <zhaowei.yuan at samsung.com> ---
(In reply to Kenneth Graunke from comment #6)
> (In reply to Mark Janes from comment #5)
> > This seems like a duplicate of
> >
> > https://bugs.freedesktop.org/show_bug.cgi?id=106807
> >
> > My faint recollection is that the specification of the __LINE__ macro is
> > inconsistent. If, as Ken says, this has been removed from the
> > specification, why are we looking at patches to change the implementation?
>
> No, __LINE__ is perfectly well defined and not going away. #line directives
> to alter the current line using expressions is going away. I'm pretty sure
> Zhaowei Yuan's patch fixes a real bug we've had for a long time.
Thanks. However, I'm not sure my patch is the best solution, hope someone can
review it and give me some suggestion
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