[Mesa-dev] [Bug 106590] Wrong line numbers expanded while compiling shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Aug 19 21:32:30 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106590

--- Comment #5 from Mark Janes <mark.a.janes at intel.com> ---
This seems like a duplicate of 

 https://bugs.freedesktop.org/show_bug.cgi?id=106807

My faint recollection is that the specification of the __LINE__ macro is
inconsistent.  If, as Ken says, this has been removed from the specification,
why are we looking at patches to change the implementation?

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