[Mesa-dev] [Bug 106590] Wrong line numbers expanded while compiling shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Aug 19 21:32:30 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106590
--- Comment #5 from Mark Janes <mark.a.janes at intel.com> ---
This seems like a duplicate of
https://bugs.freedesktop.org/show_bug.cgi?id=106807
My faint recollection is that the specification of the __LINE__ macro is
inconsistent. If, as Ken says, this has been removed from the specification,
why are we looking at patches to change the implementation?
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