[Mesa-dev] [Bug 106590] Wrong line numbers expanded while compiling shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Aug 20 11:22:33 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106590
--- Comment #6 from Kenneth Graunke <kenneth at whitecape.org> ---
(In reply to Mark Janes from comment #5)
> This seems like a duplicate of
>
> https://bugs.freedesktop.org/show_bug.cgi?id=106807
>
> My faint recollection is that the specification of the __LINE__ macro is
> inconsistent. If, as Ken says, this has been removed from the
> specification, why are we looking at patches to change the implementation?
No, __LINE__ is perfectly well defined and not going away. #line directives to
alter the current line using expressions is going away. I'm pretty sure
Zhaowei Yuan's patch fixes a real bug we've had for a long time.
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