[Mesa-dev] [PATCH 6/7] radeonsi: let internal compute dispatches tune WAVES_PER_SH
Marek Olšák
maraeo at gmail.com
Tue Aug 21 05:50:35 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_compute.c | 8 ++++++++
src/gallium/drivers/radeonsi/si_pipe.h | 1 +
2 files changed, 9 insertions(+)
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index c5d3d5fcf02..e0c6902fec4 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -777,20 +777,28 @@ static void si_emit_dispatch_packets(struct si_context *sctx,
if (sctx->chip_class >= CIK) {
unsigned num_cu_per_se = sscreen->info.num_good_compute_units /
sscreen->info.max_se;
/* Force even distribution on all SIMDs in CU if the workgroup
* size is 64. This has shown some good improvements if # of CUs
* per SE is not a multiple of 4.
*/
if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
+
+ compute_resource_limits |= S_00B854_WAVES_PER_SH(sctx->cs_max_waves_per_sh);
+ } else {
+ /* SI */
+ if (sctx->cs_max_waves_per_sh) {
+ unsigned limit_div16 = DIV_ROUND_UP(sctx->cs_max_waves_per_sh, 16);
+ compute_resource_limits |= S_00B854_WAVES_PER_SH_SI(limit_div16);
+ }
}
radeon_set_sh_reg(cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
compute_resource_limits);
radeon_set_sh_reg_seq(cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(info->block[0]));
radeon_emit(cs, S_00B820_NUM_THREAD_FULL(info->block[1]));
radeon_emit(cs, S_00B824_NUM_THREAD_FULL(info->block[2]));
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index 100d0166f62..fe06064b388 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -818,20 +818,21 @@ struct si_context {
struct si_shader_ctx_state ps_shader;
struct si_shader_ctx_state gs_shader;
struct si_shader_ctx_state vs_shader;
struct si_shader_ctx_state tcs_shader;
struct si_shader_ctx_state tes_shader;
struct si_cs_shader_state cs_shader_state;
/* shader information */
struct si_vertex_elements *vertex_elements;
unsigned sprite_coord_enable;
+ unsigned cs_max_waves_per_sh;
bool flatshade;
bool do_update_shaders;
/* vertex buffer descriptors */
uint32_t *vb_descriptors_gpu_list;
struct r600_resource *vb_descriptors_buffer;
unsigned vb_descriptors_offset;
/* shader descriptors */
struct si_descriptors descriptors[SI_NUM_DESCS];
--
2.17.1
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