[Mesa-dev] [PATCH 6/7] radeonsi: let internal compute dispatches tune WAVES_PER_SH
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Aug 21 07:36:57 UTC 2018
Why don't you set cs_max_waves_per_sh? Did you miss something?
On 8/21/18 7:50 AM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> src/gallium/drivers/radeonsi/si_compute.c | 8 ++++++++
> src/gallium/drivers/radeonsi/si_pipe.h | 1 +
> 2 files changed, 9 insertions(+)
>
> diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
> index c5d3d5fcf02..e0c6902fec4 100644
> --- a/src/gallium/drivers/radeonsi/si_compute.c
> +++ b/src/gallium/drivers/radeonsi/si_compute.c
> @@ -777,20 +777,28 @@ static void si_emit_dispatch_packets(struct si_context *sctx,
> if (sctx->chip_class >= CIK) {
> unsigned num_cu_per_se = sscreen->info.num_good_compute_units /
> sscreen->info.max_se;
>
> /* Force even distribution on all SIMDs in CU if the workgroup
> * size is 64. This has shown some good improvements if # of CUs
> * per SE is not a multiple of 4.
> */
> if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
> compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
> +
> + compute_resource_limits |= S_00B854_WAVES_PER_SH(sctx->cs_max_waves_per_sh);
> + } else {
> + /* SI */
> + if (sctx->cs_max_waves_per_sh) {
> + unsigned limit_div16 = DIV_ROUND_UP(sctx->cs_max_waves_per_sh, 16);
> + compute_resource_limits |= S_00B854_WAVES_PER_SH_SI(limit_div16);
> + }
> }
>
> radeon_set_sh_reg(cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
> compute_resource_limits);
>
> radeon_set_sh_reg_seq(cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
> radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(info->block[0]));
> radeon_emit(cs, S_00B820_NUM_THREAD_FULL(info->block[1]));
> radeon_emit(cs, S_00B824_NUM_THREAD_FULL(info->block[2]));
>
> diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
> index 100d0166f62..fe06064b388 100644
> --- a/src/gallium/drivers/radeonsi/si_pipe.h
> +++ b/src/gallium/drivers/radeonsi/si_pipe.h
> @@ -818,20 +818,21 @@ struct si_context {
> struct si_shader_ctx_state ps_shader;
> struct si_shader_ctx_state gs_shader;
> struct si_shader_ctx_state vs_shader;
> struct si_shader_ctx_state tcs_shader;
> struct si_shader_ctx_state tes_shader;
> struct si_cs_shader_state cs_shader_state;
>
> /* shader information */
> struct si_vertex_elements *vertex_elements;
> unsigned sprite_coord_enable;
> + unsigned cs_max_waves_per_sh;
> bool flatshade;
> bool do_update_shaders;
>
> /* vertex buffer descriptors */
> uint32_t *vb_descriptors_gpu_list;
> struct r600_resource *vb_descriptors_buffer;
> unsigned vb_descriptors_offset;
>
> /* shader descriptors */
> struct si_descriptors descriptors[SI_NUM_DESCS];
>
More information about the mesa-dev
mailing list