[Mesa-dev] [PATCH v2 11/11] intel/nir: Enable nir_opt_find_array_copies

Jason Ekstrand jason at jlekstrand.net
Fri Aug 24 01:27:54 UTC 2018


On Thu, Aug 23, 2018 at 5:42 PM Caio Marcelo de Oliveira Filho <
caio.oliveira at intel.com> wrote:

> On Sat, Jul 28, 2018 at 10:44:42PM -0700, Jason Ekstrand wrote:
> > We have to be a bit careful with this one because we want it to run in
> > the optimization loop but only in the first brw_nir_optimize call.
> > Later calls assume that we've lowered away copy_deref instructions and
> > we don't want to introduce any more.
> >
> > Shader-db results on Kaby Lake:
> >
> >     total instructions in shared programs: 15176942 -> 15176942 (0.00%)
> >     instructions in affected programs: 0 -> 0
> >     helped: 0
> >     HURT: 0
> >
> > In spite of the lack of any shader-db improvement, this patch completely
> > eliminates spilling in the Batman: Arkham City tessellation shaders.
> > This is because we are now able to detect that the temporary array
> > created by DXVK for storing TCS inputs is a copy of the input arrays and
> > use indirect URB reads instead of making a copy of 4.5 KiB of input data
> > and then indirecting on it with if-ladders.
> > ---
> >  src/intel/compiler/brw_nir.c | 16 +++++++++-------
> >  src/intel/compiler/brw_nir.h |  3 ++-
> >  2 files changed, 11 insertions(+), 8 deletions(-)
>
> Given the comment mentioned below is added. This patch is
>
> Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
>
> There's also an optional suggestion.
>
>
>
> > diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
> > index 5e9da9e1ef2..2417c0cd618 100644
> > --- a/src/intel/compiler/brw_nir.c
> > +++ b/src/intel/compiler/brw_nir.c
> > @@ -533,7 +533,7 @@ brw_nir_no_indirect_mask(const struct brw_compiler
> *compiler,
> >
> >  nir_shader *
> >  brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
> > -                 bool is_scalar)
> > +                 bool is_scalar, bool allow_copies)
> >  {
> >     nir_variable_mode indirect_mask =
> >        brw_nir_no_indirect_mask(compiler, nir->info.stage);
> > @@ -544,6 +544,8 @@ brw_nir_optimize(nir_shader *nir, const struct
> brw_compiler *compiler,
> >        OPT(nir_split_array_vars, nir_var_local);
> >        OPT(nir_shrink_vec_array_vars, nir_var_local);
> >        OPT(nir_lower_vars_to_ssa);
> > +      if (allow_copies)
> > +         OPT(nir_opt_find_array_copies);
> >        OPT(nir_opt_copy_prop_vars);
> >
> >        if (is_scalar) {
>
> Adding a comment here with a subset of your first paragraph in the commit
> message will make reduce the chance of future changes to optimize mess
> things up
>

Done.


> > @@ -664,7 +666,7 @@ brw_preprocess_nir(const struct brw_compiler
> *compiler, nir_shader *nir)
> >                          nir_lower_isign64 |
> >                          nir_lower_divmod64);
> >
> > -   nir = brw_nir_optimize(nir, compiler, is_scalar);
> > +   nir = brw_nir_optimize(nir, compiler, is_scalar, true);
> >
> >     /* This needs to be run after the first optimization pass but before
> we
> >      * lower indirect derefs away
> > @@ -701,7 +703,7 @@ brw_preprocess_nir(const struct brw_compiler
> *compiler, nir_shader *nir)
> >     nir_lower_indirect_derefs(nir, indirect_mask);
> >
> >     /* Get rid of split copies */
> > -   nir = brw_nir_optimize(nir, compiler, is_scalar);
> > +   nir = brw_nir_optimize(nir, compiler, is_scalar, false);
>
> Optional: the call-sites usually have a "is_scalar" variable around,
> making that boolean parameter "self-documenting".  This is not the
> case for allow_copies.  One idea is to make this last argument a flag,
> and add an enum for the ALLOW_CREATE_DEREF_COPIES or something like.
>

I thought seriously about doing that the first time around.  Maybe I'll
cook up a follow-on patch.

--Jason
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