[Mesa-dev] [PATCH 0/2] Implement INTEL_fragment_shader_ordering

Jason Ekstrand jason at jlekstrand.net
Tue Aug 28 18:34:18 UTC 2018


On Tue, Aug 28, 2018 at 1:23 PM Rogovin, Kevin <kevin.rogovin at intel.com>
wrote:

> Hi,
>
> > Having the same underlying compiler intrinsic and having the same
> behavior
> > are not the same thing.  The INTEL extension allows strictly more
> > functionality than the ARB extension so it needs even more testing.  In
> > particular, it allows you to do the barrier in non-uniform control-flow
> > which is a very different thing than at the top of a shader like is
> allowed
> > by ARB_fragment_shader_interlock.  I expect the INTEL extension to need
> > substantially more testing than the ARB one.
>
> Just an FYI: the Mesa implementation for the ARB (and thus NV) extension
> accept shaders where the begin function takes place inside of control flow
> actually.
>

Is that tested?
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20180828/9f68adb5/attachment.html>


More information about the mesa-dev mailing list