[Mesa-dev] [Bug 105731] linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Aug 29 10:11:58 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105731
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #2 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Should be fixed by:
Author: vadym.shovkoplias <vadym.shovkoplias at globallogic.com>
Date: Tue Aug 28 10:32:18 2018 +0300
glsl/linker: Link all out vars from a shader objects on a single stage
During intra stage linking some out variables can be dropped because
it is not used in a shader with the main function. But these out vars
can be referenced on later stages which can lead to further linking
errors.
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias at globallogic.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20180829/f498b427/attachment.html>
More information about the mesa-dev
mailing list