[Mesa-dev] [PATCH] radv: use 3d shader for gfx9 copies if dst is 3d
Dave Airlie
airlied at gmail.com
Mon Dec 3 04:38:49 UTC 2018
From: Dave Airlie <airlied at redhat.com>
This fixes some crucible 3d miptree tests I've been working on
when executed using the compute shader path.
Fixes: d08f267814 (radv/gfx9: fix 3d image to image transfers on compute queues.)
---
src/amd/vulkan/radv_meta_bufimage.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
index f5b68f6c9a6..e0dc7151556 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -2061,7 +2061,7 @@ radv_meta_image_to_image_cs(struct radv_cmd_buffer *cmd_buffer,
itoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
if (device->physical_device->rad_info.chip_class >= GFX9 &&
- src->image->type == VK_IMAGE_TYPE_3D)
+ (src->image->type == VK_IMAGE_TYPE_3D || dst->image->type == VK_IMAGE_TYPE_3D))
pipeline = cmd_buffer->device->meta_state.itoi.pipeline_3d;
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
--
2.19.1
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