[Mesa-dev] [PATCH] radv: use 3d shader for gfx9 copies if dst is 3d
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Dec 3 08:13:50 UTC 2018
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 12/3/18 5:38 AM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This fixes some crucible 3d miptree tests I've been working on
> when executed using the compute shader path.
>
> Fixes: d08f267814 (radv/gfx9: fix 3d image to image transfers on compute queues.)
> ---
> src/amd/vulkan/radv_meta_bufimage.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
> index f5b68f6c9a6..e0dc7151556 100644
> --- a/src/amd/vulkan/radv_meta_bufimage.c
> +++ b/src/amd/vulkan/radv_meta_bufimage.c
> @@ -2061,7 +2061,7 @@ radv_meta_image_to_image_cs(struct radv_cmd_buffer *cmd_buffer,
> itoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
>
> if (device->physical_device->rad_info.chip_class >= GFX9 &&
> - src->image->type == VK_IMAGE_TYPE_3D)
> + (src->image->type == VK_IMAGE_TYPE_3D || dst->image->type == VK_IMAGE_TYPE_3D))
> pipeline = cmd_buffer->device->meta_state.itoi.pipeline_3d;
> radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
> VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
>
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