[Mesa-dev] [PATCH 04/11] st/mesa: Use Array._DrawVAO in st_atom_array.c.

Gert Wollny gw.fossdev at gmail.com
Tue Dec 4 12:33:29 UTC 2018


Am Dienstag, den 04.12.2018, 10:35 +0100 schrieb Erik Faye-Lund:
> 
> But looking through both virgl and virglrenderer, I can't spot
> anything obviously wrong with the way inputs are being set up...
> 
> > May be you can observe the same type of VAO in Serious Sam 3?
> 
> I don't have Serious Sam 3 running myself. Gert?

I have not yet looked in detail, but disabling ARB_draw_indirect
doesn't help neither with SS3 nor with Shadow Warrior - at least the
latter renders fine on the r600 host, the SS3 doesn't properly start
currently, but the Talos Principle runs fine on the host (takes forever
to load in the guest so I didn't check with virgl) and this is more or
less the same engine.

Best, 
Gert





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