[Mesa-dev] [PATCH 4/8] st/mesa: expose GL_NV_shader_atomic_float when ATOMFADD is supported
Ilia Mirkin
imirkin at alum.mit.edu
Wed Dec 5 05:29:25 UTC 2018
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/mesa/state_tracker/st_extensions.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 002866d4cdb..8d0e8e0292f 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -759,6 +759,7 @@ void st_init_extensions(struct pipe_screen *screen,
{ o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER },
{ o(NV_fill_rectangle), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE },
{ o(NV_primitive_restart), PIPE_CAP_PRIMITIVE_RESTART },
+ { o(NV_shader_atomic_float), PIPE_CAP_TGSI_ATOMFADD },
{ o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER },
{ o(NVX_gpu_memory_info), PIPE_CAP_QUERY_MEMORY_INFO },
/* GL_NV_point_sprite is not supported by gallium because we don't
--
2.18.1
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