[Mesa-dev] [PATCH 39/59] anv/device: expose support for shaderFloat16 in gen8+
Jason Ekstrand
jason at jlekstrand.net
Fri Dec 7 19:34:02 UTC 2018
Pending review on previous patches. 37 and 39 are
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
On Tue, Dec 4, 2018 at 1:18 AM Iago Toral Quiroga <itoral at igalia.com> wrote:
> ---
> src/intel/vulkan/anv_device.c | 9 +++++++++
> 1 file changed, 9 insertions(+)
>
> diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
> index 6b5ba25c6bc..caf25ad8a03 100644
> --- a/src/intel/vulkan/anv_device.c
> +++ b/src/intel/vulkan/anv_device.c
> @@ -966,6 +966,15 @@ void anv_GetPhysicalDeviceFeatures2(
> break;
> }
>
> + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR: {
> + VkPhysicalDeviceFloat16Int8FeaturesKHR *features = (void *)ext;
> + ANV_FROM_HANDLE(anv_physical_device, pdevice, physicalDevice);
> +
> + features->shaderFloat16 = pdevice->info.gen >= 8;
> + features->shaderInt8 = false;
> + break;
> + }
> +
> default:
> anv_debug_ignored_stype(ext->sType);
> break;
> --
> 2.17.1
>
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