[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Dec 8 15:55:38 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=108933

--- Comment #7 from Gustaw Smolarczyk <wielkiegie at gmail.com> ---
Static initialization order is undefined between translation units (i.e. source
files) but it is defined within one translation unit - it is the global
variable definition order. Since #include <iostream> defines (not declares) a
static global variable with initializer, you can safely use std::cout and
friends from other static initializers that are defined after the <iostream>
include.

The segfault looks like a mismatch in the standard library. Does UT99 use the
/usr/lib/libstdc++.so.6 or does it use a local version? If it's the latter,
what happens when you force it to use the distro one?

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