[Mesa-dev] [PATCH 1/6] mesa: wire up InvalidateFramebuffer
Rob Clark
robdclark at gmail.com
Tue Dec 11 23:15:32 UTC 2018
On Tue, Dec 11, 2018 at 6:06 PM Ian Romanick <idr at freedesktop.org> wrote:
>
> On 12/11/18 2:50 PM, Rob Clark wrote:
> > And before someone actually starts implementing DiscardFramebuffer()
> > lets rework the interface to something that is actually usable.
> >
> > Signed-off-by: Rob Clark <robdclark at gmail.com>
> > ---
> > src/mesa/main/dd.h | 5 +--
> > src/mesa/main/fbobject.c | 79 ++++++++++++++++++++++++++++++++++++++--
> > 2 files changed, 77 insertions(+), 7 deletions(-)
> >
> > diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
> > index f14c3e04e91..1214eeaa474 100644
> > --- a/src/mesa/main/dd.h
> > +++ b/src/mesa/main/dd.h
> > @@ -784,9 +784,8 @@ struct dd_function_table {
> > GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
> > GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
> > GLbitfield mask, GLenum filter);
> > - void (*DiscardFramebuffer)(struct gl_context *ctx,
> > - GLenum target, GLsizei numAttachments,
> > - const GLenum *attachments);
> > + void (*DiscardFramebuffer)(struct gl_context *ctx, struct gl_framebuffer *fb,
> > + struct gl_renderbuffer_attachment *att);
> >
> > /**
> > * \name Functions for GL_ARB_sample_locations
> > diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> > index 23e49396199..f931e8f76b1 100644
> > --- a/src/mesa/main/fbobject.c
> > +++ b/src/mesa/main/fbobject.c
> > @@ -4637,6 +4637,67 @@ invalid_enum:
> > return;
> > }
> >
> > +static struct gl_renderbuffer_attachment *
> > +get_fb_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
> > + const GLenum attachment)
> > +{
> > + GLint idx;
>
> Nancy Reagan says "Just say no... to silly GL types." I'd also be
> inclined to move this...
defn agree.. that just seemed to be the 'when in Rome' convention
But I don't mind bucking convention
>
> > +
> > + switch (attachment) {
> > + case GL_COLOR:
> > + case GL_COLOR_ATTACHMENT0_EXT:
> > + case GL_COLOR_ATTACHMENT1_EXT:
> > + case GL_COLOR_ATTACHMENT2_EXT:
> > + case GL_COLOR_ATTACHMENT3_EXT:
> > + case GL_COLOR_ATTACHMENT4_EXT:
> > + case GL_COLOR_ATTACHMENT5_EXT:
> > + case GL_COLOR_ATTACHMENT6_EXT:
> > + case GL_COLOR_ATTACHMENT7_EXT:
> > + case GL_COLOR_ATTACHMENT8_EXT:
> > + case GL_COLOR_ATTACHMENT9_EXT:
> > + case GL_COLOR_ATTACHMENT10_EXT:
> > + case GL_COLOR_ATTACHMENT11_EXT:
> > + case GL_COLOR_ATTACHMENT12_EXT:
> > + case GL_COLOR_ATTACHMENT13_EXT:
> > + case GL_COLOR_ATTACHMENT14_EXT:
> > + case GL_COLOR_ATTACHMENT15_EXT:
> > + if (attachment == GL_COLOR) {
> > + idx = 0;
> > + } else {
> > + idx = attachment - GL_COLOR_ATTACHMENT0_EXT;
> > + }
>
> ...here and do
>
> const unsigned idx = attachment == GL_COLOR ? 0 : attachment - GL_COLOR_ATTACHMENT0_EXT;
>
mostly just trying to keep it in 80(ish) columns
> but that's just my personal preference.
>
> > + return &fb->Attachment[BUFFER_COLOR0 + idx];
> > + case GL_DEPTH:
> > + case GL_DEPTH_ATTACHMENT_EXT:
> > + case GL_DEPTH_STENCIL_ATTACHMENT:
> > + return &fb->Attachment[BUFFER_DEPTH];
> > + case GL_STENCIL:
> > + case GL_STENCIL_ATTACHMENT_EXT:
> > + return &fb->Attachment[BUFFER_STENCIL];
> > + default:
> > + return NULL;
> > + }
> > +}
> > +
> > +static void
> > +discard_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
> > + GLsizei numAttachments, const GLenum *attachments)
> > +{
> > + GLint i;
> > +
> > + if (!ctx->Driver.DiscardFramebuffer)
> > + return;
> > +
> > + for (i = 0; i < numAttachments; i++) {
>
> I'd definitely move 'int i' inside the for.
will do
>
> With at least s/GLint/int/ or similar, this patch is
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
thanks
BR,
-R
>
> > + struct gl_renderbuffer_attachment *att =
> > + get_fb_attachment(ctx, fb, attachments[i]);
> > +
> > + if (!att)
> > + continue;
> > +
> > + ctx->Driver.DiscardFramebuffer(ctx, fb, att);
> > + }
> > +}
> >
> > void GLAPIENTRY
> > _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
> > @@ -4695,14 +4756,23 @@ _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
> > invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
> > x, y, width, height,
> > "glInvalidateNamedFramebufferSubData");
> > -}
> >
> > + discard_sub_framebuffer(ctx, fb, numAttachments, attachments,
> > + x, y, width, height);
> > +}
> >
> > void GLAPIENTRY
> > _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
> > const GLenum *attachments)
> > {
> > - /* no-op */
> > + struct gl_framebuffer *fb;
> > + GET_CURRENT_CONTEXT(ctx);
> > +
> > + fb = get_framebuffer_target(ctx, target);
> > + if (!fb)
> > + return;
> > +
> > + discard_framebuffer(ctx, fb, numAttachments, attachments);
> > }
> >
> >
> > @@ -4738,6 +4808,8 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
> > ctx->Const.MaxViewportWidth,
> > ctx->Const.MaxViewportHeight,
> > "glInvalidateFramebuffer");
> > +
> > + discard_framebuffer(ctx, fb, numAttachments, attachments);
> > }
> >
> >
> > @@ -4824,8 +4896,7 @@ _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
> > }
> > }
> >
> > - if (ctx->Driver.DiscardFramebuffer)
> > - ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
> > + discard_framebuffer(ctx, fb, numAttachments, attachments);
> >
> > return;
> >
> >
>
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