[Mesa-dev] [PATCH 1/6] mesa: wire up InvalidateFramebuffer

Ian Romanick idr at freedesktop.org
Tue Dec 11 23:40:18 UTC 2018


On 12/11/18 3:15 PM, Rob Clark wrote:
> On Tue, Dec 11, 2018 at 6:06 PM Ian Romanick <idr at freedesktop.org> wrote:
>>
>> On 12/11/18 2:50 PM, Rob Clark wrote:
>>> And before someone actually starts implementing DiscardFramebuffer()
>>> lets rework the interface to something that is actually usable.
>>>
>>> Signed-off-by: Rob Clark <robdclark at gmail.com>
>>> ---
>>>  src/mesa/main/dd.h       |  5 +--
>>>  src/mesa/main/fbobject.c | 79 ++++++++++++++++++++++++++++++++++++++--
>>>  2 files changed, 77 insertions(+), 7 deletions(-)
>>>
>>> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
>>> index f14c3e04e91..1214eeaa474 100644
>>> --- a/src/mesa/main/dd.h
>>> +++ b/src/mesa/main/dd.h
>>> @@ -784,9 +784,8 @@ struct dd_function_table {
>>>                             GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
>>>                             GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
>>>                             GLbitfield mask, GLenum filter);
>>> -   void (*DiscardFramebuffer)(struct gl_context *ctx,
>>> -                              GLenum target, GLsizei numAttachments,
>>> -                              const GLenum *attachments);
>>> +   void (*DiscardFramebuffer)(struct gl_context *ctx, struct gl_framebuffer *fb,
>>> +                              struct gl_renderbuffer_attachment *att);
>>>
>>>     /**
>>>      * \name Functions for GL_ARB_sample_locations
>>> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
>>> index 23e49396199..f931e8f76b1 100644
>>> --- a/src/mesa/main/fbobject.c
>>> +++ b/src/mesa/main/fbobject.c
>>> @@ -4637,6 +4637,67 @@ invalid_enum:
>>>     return;
>>>  }
>>>
>>> +static struct gl_renderbuffer_attachment *
>>> +get_fb_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
>>> +                  const GLenum attachment)
>>> +{
>>> +   GLint idx;
>>
>> Nancy Reagan says "Just say no... to silly GL types."  I'd also be
>> inclined to move this...
> 
> defn agree.. that just seemed to be the 'when in Rome' convention
> 
> But I don't mind bucking convention

This used to be the convention, but I think we stopped using GL types
for things that aren't exposed to the application some time ago.  I
think Eric (wisely) led that charge.  Then it became another one of
those cases where we didn't go back and change everything.

Which reminds me...

>>> +
>>> +   switch (attachment) {
>>> +   case GL_COLOR:
>>> +   case GL_COLOR_ATTACHMENT0_EXT:
>>> +   case GL_COLOR_ATTACHMENT1_EXT:
>>> +   case GL_COLOR_ATTACHMENT2_EXT:
>>> +   case GL_COLOR_ATTACHMENT3_EXT:
>>> +   case GL_COLOR_ATTACHMENT4_EXT:
>>> +   case GL_COLOR_ATTACHMENT5_EXT:
>>> +   case GL_COLOR_ATTACHMENT6_EXT:
>>> +   case GL_COLOR_ATTACHMENT7_EXT:
>>> +   case GL_COLOR_ATTACHMENT8_EXT:
>>> +   case GL_COLOR_ATTACHMENT9_EXT:
>>> +   case GL_COLOR_ATTACHMENT10_EXT:
>>> +   case GL_COLOR_ATTACHMENT11_EXT:
>>> +   case GL_COLOR_ATTACHMENT12_EXT:
>>> +   case GL_COLOR_ATTACHMENT13_EXT:
>>> +   case GL_COLOR_ATTACHMENT14_EXT:
>>> +   case GL_COLOR_ATTACHMENT15_EXT:

s/_EXT// here and elsewhere. :)

>>> +      if (attachment == GL_COLOR) {
>>> +         idx = 0;
>>> +      } else {
>>> +         idx = attachment - GL_COLOR_ATTACHMENT0_EXT;
>>> +      }
>>
>> ...here and do
>>
>>       const unsigned idx = attachment == GL_COLOR ? 0 : attachment - GL_COLOR_ATTACHMENT0_EXT;
>>
> 
> mostly just trying to keep it in 80(ish) columns

Yeah... I'll usually break these at the " = " if they get too long.  I
don't know if we actually have a proper coding style guideline for this.
 I know Matt does something different from what I do.  Not sure about
Ken or Jason. *shrug*

>> but that's just my personal preference.
>>
>>> +      return &fb->Attachment[BUFFER_COLOR0 + idx];
>>> +   case GL_DEPTH:
>>> +   case GL_DEPTH_ATTACHMENT_EXT:
>>> +   case GL_DEPTH_STENCIL_ATTACHMENT:
>>> +      return &fb->Attachment[BUFFER_DEPTH];
>>> +   case GL_STENCIL:
>>> +   case GL_STENCIL_ATTACHMENT_EXT:
>>> +      return &fb->Attachment[BUFFER_STENCIL];
>>> +   default:
>>> +      return NULL;
>>> +   }
>>> +}
>>> +
>>> +static void
>>> +discard_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
>>> +                    GLsizei numAttachments, const GLenum *attachments)
>>> +{
>>> +   GLint i;
>>> +
>>> +   if (!ctx->Driver.DiscardFramebuffer)
>>> +      return;
>>> +
>>> +   for (i = 0; i < numAttachments; i++) {
>>
>> I'd definitely move 'int i' inside the for.
> 
> will do
> 
>>
>> With at least s/GLint/int/ or similar, this patch is
>>
>> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> 
> thanks
> 
> BR,
> -R
> 
>>
>>> +      struct gl_renderbuffer_attachment *att =
>>> +            get_fb_attachment(ctx, fb, attachments[i]);
>>> +
>>> +      if (!att)
>>> +         continue;
>>> +
>>> +      ctx->Driver.DiscardFramebuffer(ctx, fb, att);
>>> +   }
>>> +}
>>>
>>>  void GLAPIENTRY
>>>  _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
>>> @@ -4695,14 +4756,23 @@ _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
>>>     invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
>>>                                    x, y, width, height,
>>>                                    "glInvalidateNamedFramebufferSubData");
>>> -}
>>>
>>> +   discard_sub_framebuffer(ctx, fb, numAttachments, attachments,
>>> +                           x, y, width, height);
>>> +}
>>>
>>>  void GLAPIENTRY
>>>  _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
>>>                                       const GLenum *attachments)
>>>  {
>>> -   /* no-op */
>>> +   struct gl_framebuffer *fb;
>>> +   GET_CURRENT_CONTEXT(ctx);
>>> +
>>> +   fb = get_framebuffer_target(ctx, target);
>>> +   if (!fb)
>>> +      return;
>>> +
>>> +   discard_framebuffer(ctx, fb, numAttachments, attachments);
>>>  }
>>>
>>>
>>> @@ -4738,6 +4808,8 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
>>>                                    ctx->Const.MaxViewportWidth,
>>>                                    ctx->Const.MaxViewportHeight,
>>>                                    "glInvalidateFramebuffer");
>>> +
>>> +   discard_framebuffer(ctx, fb, numAttachments, attachments);
>>>  }
>>>
>>>
>>> @@ -4824,8 +4896,7 @@ _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
>>>        }
>>>     }
>>>
>>> -   if (ctx->Driver.DiscardFramebuffer)
>>> -      ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
>>> +   discard_framebuffer(ctx, fb, numAttachments, attachments);
>>>
>>>     return;
>>>


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