[Mesa-dev] [PATCH v2 5/6] mesa/st: use invalidate_surface() for scissored clears

Ilia Mirkin imirkin at alum.mit.edu
Wed Dec 12 15:54:24 UTC 2018


On Wed, Dec 12, 2018 at 10:49 AM Rob Clark <robdclark at gmail.com> wrote:
>
> Now that we have pipe_context::invalidate_surface(), we can also
> use this to hint to driver about scissored clears (which use draw_vbo()).
> This is useful in particular for tilers because the driver can avoid
> bringing (some) tiles back into the tile buffer from system memory.
>
> Signed-off-by: Rob Clark <robdclark at gmail.com>
> ---
>  src/mesa/state_tracker/st_cb_clear.c | 18 ++++++++++++++++++
>  1 file changed, 18 insertions(+)
>
> diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
> index 88fc12789e3..90647807561 100644
> --- a/src/mesa/state_tracker/st_cb_clear.c
> +++ b/src/mesa/state_tracker/st_cb_clear.c
> @@ -357,6 +357,22 @@ is_stencil_masked(struct gl_context *ctx, struct gl_renderbuffer *rb)
>     return (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
>  }
>
> +static void
> +handle_scissor_invalidate(struct gl_context *ctx, struct gl_renderbuffer *rb)
> +{
> +   struct st_context *st = st_context(ctx);
> +
> +   if (st->pipe->invalidate_surface &&
> +       is_scissor_enabled(ctx, rb)) {
> +      struct st_renderbuffer *strb = st_renderbuffer(rb);
> +      struct pipe_scissor_state *s = &st->state.scissor[0];
> +      struct pipe_box region;
> +
> +      u_box_2d(s->minx, s->miny, s->maxx - s->minx, s->maxy - s->miny, &region);

This would only cover the first layer of the surface. Presumably you
want to do u_box_3d here and do z = 0,
depth=sf->u.tex.last_layer-first_layer.

> +
> +      st->pipe->invalidate_surface(st->pipe, strb->surface, &region);
> +   }
> +}
>
>  /**
>   * Called via ctx->Driver.Clear()
> @@ -415,6 +431,7 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
>        struct st_renderbuffer *strb = st_renderbuffer(depthRb);
>
>        if (strb->surface && ctx->Depth.Mask) {
> +         handle_scissor_invalidate(ctx, depthRb);
>           if (is_scissor_enabled(ctx, depthRb) ||
>               is_window_rectangle_enabled(ctx))
>              quad_buffers |= PIPE_CLEAR_DEPTH;
> @@ -426,6 +443,7 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
>        struct st_renderbuffer *strb = st_renderbuffer(stencilRb);
>
>        if (strb->surface && !is_stencil_disabled(ctx, stencilRb)) {
> +         handle_scissor_invalidate(ctx, stencilRb);
>           if (is_scissor_enabled(ctx, stencilRb) ||
>               is_window_rectangle_enabled(ctx) ||
>               is_stencil_masked(ctx, stencilRb))
> --
> 2.19.2
>
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