[Mesa-dev] [PATCH v2 5/6] mesa/st: use invalidate_surface() for scissored clears
Ilia Mirkin
imirkin at alum.mit.edu
Wed Dec 12 15:54:24 UTC 2018
On Wed, Dec 12, 2018 at 10:49 AM Rob Clark <robdclark at gmail.com> wrote:
>
> Now that we have pipe_context::invalidate_surface(), we can also
> use this to hint to driver about scissored clears (which use draw_vbo()).
> This is useful in particular for tilers because the driver can avoid
> bringing (some) tiles back into the tile buffer from system memory.
>
> Signed-off-by: Rob Clark <robdclark at gmail.com>
> ---
> src/mesa/state_tracker/st_cb_clear.c | 18 ++++++++++++++++++
> 1 file changed, 18 insertions(+)
>
> diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
> index 88fc12789e3..90647807561 100644
> --- a/src/mesa/state_tracker/st_cb_clear.c
> +++ b/src/mesa/state_tracker/st_cb_clear.c
> @@ -357,6 +357,22 @@ is_stencil_masked(struct gl_context *ctx, struct gl_renderbuffer *rb)
> return (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
> }
>
> +static void
> +handle_scissor_invalidate(struct gl_context *ctx, struct gl_renderbuffer *rb)
> +{
> + struct st_context *st = st_context(ctx);
> +
> + if (st->pipe->invalidate_surface &&
> + is_scissor_enabled(ctx, rb)) {
> + struct st_renderbuffer *strb = st_renderbuffer(rb);
> + struct pipe_scissor_state *s = &st->state.scissor[0];
> + struct pipe_box region;
> +
> + u_box_2d(s->minx, s->miny, s->maxx - s->minx, s->maxy - s->miny, ®ion);
This would only cover the first layer of the surface. Presumably you
want to do u_box_3d here and do z = 0,
depth=sf->u.tex.last_layer-first_layer.
> +
> + st->pipe->invalidate_surface(st->pipe, strb->surface, ®ion);
> + }
> +}
>
> /**
> * Called via ctx->Driver.Clear()
> @@ -415,6 +431,7 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
> struct st_renderbuffer *strb = st_renderbuffer(depthRb);
>
> if (strb->surface && ctx->Depth.Mask) {
> + handle_scissor_invalidate(ctx, depthRb);
> if (is_scissor_enabled(ctx, depthRb) ||
> is_window_rectangle_enabled(ctx))
> quad_buffers |= PIPE_CLEAR_DEPTH;
> @@ -426,6 +443,7 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
> struct st_renderbuffer *strb = st_renderbuffer(stencilRb);
>
> if (strb->surface && !is_stencil_disabled(ctx, stencilRb)) {
> + handle_scissor_invalidate(ctx, stencilRb);
> if (is_scissor_enabled(ctx, stencilRb) ||
> is_window_rectangle_enabled(ctx) ||
> is_stencil_masked(ctx, stencilRb))
> --
> 2.19.2
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list